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===Armour Enchantments=== '''Thrice Forged''' Pumps up your armor, makes most of your character 1+ on foot. A good choice with no downsides. '''Gladiator's Spirit''' +1 armor and parry. A handy choice, but parry doesn't do too much on your defense skill 7, but if you have some way of pumping it up at least 1 point (defensive skill 8), then your 1 Defensive skill from parry will bring you into a magical realm of being hit by Offensive skill 5 on a 5+, which is incredibly strong, as most units that pose a threat to your chosen lord (in melee) are either incredibly killy characters (like vampires, or Dread Princes of Nabh), or large elite units, that almost always have said offensive skill 5. Seriously,the only units that can hit defensive skill 9 better than on 5+ AND actually cause some damage are Chosens and Swordmasters.
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