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The Angrier Initiative
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===Drukhari=== PARASITE’S KISS Model equipped with a splinter pistol only. Change the AP characteristic of the bearer's splinter pistol to -4 and it's Damage characteristic to 3. Once per turn when the bearer destroys an enemy model in the Shooting phase or the Fight phase it regains 1 wound lost earlier in the battle. SOULHELM Each time the bearer would lose a wound, roll one D6; on a 5+ that wound is not lost. If a PSYKER controlled by your opponent suffers Perils of the Warp add 3 to rolls for the bearer to ignore mortal wounds in your opponent's Psychic phase until the end of the game. THE ANIMUS VITAE Once per game in the Shooting phase the bearer can use The Animus Vitae to deal D3 mortal wounds to the closest visible enemy unit within 6" of the bearer (D3+3 mortal wounds if the unit contains 11+ models). Friendly DRUKHARI units gain the following ability until the end of the turn when the The Animus Vitae is used: ‘Eager to Flay: This unit is eligible to declare a charge in a turn in which it Advanced.’ THE HELM OF SPITE Each time an attack is made that targets the bearer, subtract 1 from that attacks hit roll. After a unit has resolved its attacks inflict 2 mortal wounds on that attacking unit for each unmodified hit roll of 1 it made against the bearer with a Melee attack. THE NIGHTMARE DOLL HAEMONCULUS model only. The bearer has the following ability: ‘Horrorifying Mockery (Aura): Enemy units within 6" of the bearer cannot automatically pass Morale tests and always fail on a roll of 6.’ The bearer gains a 4+ invulnerable save when an enemy unit within 6" fails a Morale test. THE TRIPTYCH WHIP SUCCUBUS model equipped with an agoniser only. The bearer's agoniser gains Poisoned Weapon (2+). Each time the bearer makes a consolidation move after destroying at least one model in that phase, it can move an additional 3", and it does not have to finish this move closer to the closest enemy model. WRIT OF THE LIVING MUSE When the bearer destroys an enemy unit the bearer gains the following ability: ‘Theatre of Vect (Aura): Friendly DRUKHARI units within 6" of the bearer automatically pass Morale tests. Friendly DRUKHARI models within 6" of the bearer that have characteristics that can change as they suffers damage, are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.’ SOUL-SEEKER Model equipped with a splinter pistol only. Each time you select a target for the bearer's splinter pistol, you can ignore the Look Out, Sir rule. After deployment, but before the first battle round begins, choose a unit in your opponent’s army. Change the Damage characteristic of the bearer's splinter pistol to 6 against the chosen unit. When the chosen unit is destroyed you gain 1CP. THE PHIAL BOUQUET Each time the bearer piles in choose an option from the Combat Drugs table, the bearer gains that ability until the end of the game. This effect can be one that the bearer is already affected by and is cumulative. If you choose Adrenalight and the bearer made a charge move or performed a Heroic Intervention this turn the additional attack will apply immediately. THE BLOOD GLAIVE Model equipped with an archite glaive only. At the end of the Fight phase, if the bearer destroyed an enemy model this phase, it can fight again. THE FLENSING BLADE Model equipped with Haemonculus tools only. Increase the Damage characteristic of the bearer's Haemonculus tools to 3. Increase the bearer's Toughness characteristic by 1 each time the bearer destroys a CHARACTER unit. SPIRIT-STING Haemonculus with stinger pistol only. Change the Type of the bearer's stinger pistol to Pistol 3. When a unit is hit by the bearer's stinger pistol its worst fears manifest. Subtract 1 from the Leadership characteristic of models in that unit, and subtract 1 from Combat Attrition tests made for that unit until the end of the turn.
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