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This Is Not A Test/Tactics/Mutant Cannibals
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===Tiny=== A Large (potentially Huge) wall of beef that can take Spear Fishers but can't hit with them. Trade the morale manipulation and movement control of a Psycho for a bonus wound and gaffing off otehr people's movement attempts. Unfortunately they're easier to hit at range, and require a babysitter or they start to blow Activation tests. Fortunately the detriment is cancelled out Motivator, not just being near freinds. Tiny pairs well with a DJ or Maw, especially if you keep a couple Critters close by to keep him company.. * Skills: Same as the Psycho - you have the makings of another juggernaught. It's very, very hard to keep a Tiny from going somewhere he wants to hang out without breaking out the anti-tank weaponry. Their high Strength, potential Frenzy, plus Arm Cannon means you can bung a grenade over a foot across the table, even with a Ranged Skill of only 3. Flurry of Blows (or growing another arm...) is also a very solid choice. * Equipment: A couple one-handed CC weapons, preferably cheap, and a bundle of Bloody Head, Filth, Frag, or EMP Grenades. Or a Li'L Pyro if you can afford the Relic slot, it's quite a nasty surprise on the way in. Again, Hooks and Chains - Tiny may be more likely to eat bullets, but if he gets into range it's a pretty good chance someone's going down.
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