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===Chariots=== *'''Chaos Chariots of Tzeentch (DLC)''': Nice Tzeentch Chariots, very good at running down infantry and comes with magical attacks and barrier. What the fuck else you want me to say? It's a chariot unit, go out there and make some Dwarfs cry with it. *'''Burning Chariot:''' A flying ranged focused chariot that has one of the most devastating ranged attacks in the entire game. Like other flamers, Burning Chariots require good positioning to make the most out of them, as they have a low ammo count and pitiful armor. More so than other flamers, Burning Chariots will die fast if caught under concentrated missile fire, so make sure your enemy's ranged units are engaged elsewhere before sending this in. Try to hold it in reserve for particularly valuable engagements, as you'll want to make the most out of every shot. **As noted, the lack of ammo will be a problem, so do yourself a favor and turn off automatic fire, at least until you have the Chariot in range of what it is you want to kill. **Speaking of, their attacks are identical to and Exalted Flamer, and like an Exalted Flamer tend to do the most damage to single entity targets. Very good at sniping lords when you're facing an army without much of an air force like ogres and greenskins. Park them on top of the enemy lord and BBQ him to death. You can avoid missile fire with erratic movements + good micro and barrier means you can tank a few shots on the way in without any permanent damage. **speaking of erratic movements, it's unique collision attacks and melee animations can give it an edge in getting in and out of melee, like how the Tomb Scorpion fucks up infantry.
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