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Warcry/Tactics/Cypher Lords
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==General Tactics== Maximizing your inherent movement advantages is the key to establishing board control. Given the prevalence of movement enhancing abilities, this shouldn't be an issue. Since Warcry is played on a pretty small board (22"x30") almost all models should be in range of either your Thrallmaster or your Luminate at all times to be in range of '''[Triple] Shadowy Recall'''. Cypher Lords are a classic hit-and-run warband. They deal significantly higher damage than most other Chaos warbands and can get into and out of combat with ease but will most likely die within two or three attack actions if they remain exposed. Liberal use of '''[Double] Acrobatic Leap''' and '''[Triple] Shadowy Recall''' allow them to escape over, around, behind, and beyond terrain, which should always be exploited to your advantage. A strong understanding of terrain, LoS, and cover and how it applies from board to board will see you running circles around your enemies. Above all, you need to be very careful with both your Thrallmaster and your Luminate, as any smart opponent will do everything they can do take them out as quickly as possible (particularly your Luminate). While you can easily teleport all of your other minions out of danger if you must, this luxury is not afforded to either the Thrallmaster or the Luminate, meaning that playing conservatively with them is doubly important. Stay behind terrain and out of LoS to minimize any potential ranged attacks against your fighters until you are within range to go in for an attack. Remember that '''[Triple] Shadowy Recall''' can be used to pull fighters out of dangerous situations in a pinch. You have no inherently defensive options apart from '''[Triple] Shattered Gloom Globe''', which can be very powerful but competes with '''[Triple] Shadowy Recall''' for ability dice. For battlegroups, the following pairings work well together: *'''''Thrallmaster+Mindbound+Mirrorblade'''''-The increase in attacks as well as the 1" reach on weapons make it very easy to swarm opponents and trap key targets. The Thrallmaster can use '''[Triple] Shattered Gloom Globe''' to minimize damage to both himself and his fellow fighters in combat, mitigating the loss of some reach. Best used in either the Dagger or Hammer. *'''''Luminate+Mirrorblade w/Glaive+Mindbound w/Glaive'''''-Emphasizes the increased reach of weapons to stay out of striking distance and force your opponent to make some hard activation economy choices. Stay at range of your 2" weapons and force enemies to waste an action on a move to get within 1" while your other fighters poke it's asshole. Best used in the Shield or Hammer.
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