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====Eberron: Rising from the Last War==== ::Ability Scores: Con +2, choose any +1 ::Size: Medium ::Speed: 30 ft ::Warforged Resilience: Immunities everywhere: You cant go to sleep or be fatigued and you get advantage on poison resistance checks with resistance to poison. ::Sentry's Rest: When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. ::Integrated Protection: All Warforged add +1 to AC. This can stack to any other armor that they have proficiency in, which they can integrate with over the span of 1 hour. Once integrated, this armor cannot be forcibly removed. ::Specialized Design: Gain proficiency in one skill and one set of tools. ::Languages: Common + one other This version of the statline acts more like an improvement to the Eberron UA version's versatility than any nerfing of the WGE version. As one can see, this version can play more nicely with comparative builds without looking like the far-and-away superior choice and doesn't trigger the ire of anyone who follows 5E's limited item-gifting. Though that comes at the cost of improving any class' central stat beyond that +1, the proficiencies and armor bonus are capable of offsetting that weakness. And yes, subraces were removed. But alas, they once again have the short end of the stick, as Tasha's Caldron of Everything came out with a new rule where [[What|''Everyone'' can move around ''both'' of their ability bonuses]].
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