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====The Scavenge-Pile==== Many of these items are available to all your lord and hero choices as well as your stormvermin fangleader *Warpmusket: decent choice for a Warlock engineer hanging back with Jezzails. (although Warpmusket's range is half that of Jezzails, either making it quite useless, or forcing the Jezzails too close the enemy (not that warlock will hit anything anyway, with BS of 3); buy 4 slaves instead) *Poisoned Attacks: only one you'd probably use this on comes with it standard (assassin) situational use on a warlord (not so situational if you're not giving it a magic weapon and focusing instead on making it a nearly unkillable midget) *Tail Weapon: honestly haven't bothered using it so can't say if the additional S3 attack is worth it. You can stack it with poisoned attacks though so it could be a good use of 20+ points for the combo if you find yourself fighting monsters all the time; I'm looking at you, dark elves... freakin' hydras... *Warplock Pistol: not as strong as the musket but still just as useful in the right character's hands. I always give my Fangleader one just so I can elect to stand and shoot. Is it game changing? Heck no! But when the rat version of Clint Eastwood stands in front of a Warrior of Chaos squeaking "You feel lucky punk?" your opponent will give you respect knuckles. *Rat Hound Bodyguard: if you really just want to give yourself the chance of having your faithful giant rat bite your ankles and kill you be my guest, though, for 5 pts and with only a one in six chance for it to hit you with its S 3 bite rather than your enemy, it's by no means a bad use of your leftover points. Remember to name it Fido.
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