Editing
Warhammer: Age of Sigmar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Era of Beasts (3rd Edition)== All of this leads up to the launch of the newly announced 3rd edition of Age of Sigmar which moves the setting forward into the new era, the Era of the Beasts. Fearing the potential risk of this newly freed threat, Sigmar decided to launch some Dawnbringer Crusades in retaliation with the intention of retaking and resettling lands in Ghur lost to the Age of Chaos as a giant middle finger to the forces of Destruction and Chaos. To this end Sigmar, with the aid of Grungni, refined the forging process and created some new Primaris-cast with fancy new thunderstrike armor that should allow their souls to pierce through the clouds of chaos magic upon death. These new warriors fight more closely alongside the regular mortal soldiers than the previous Stormcast, helping to keep them safe while they move the giant flying prefabricated buildings that Grungni cooked up which can do things like generate power, emit an anti-chaos/anti-undead barrier, purify the land, provide water and so on. Among these new Stormcast Eternals are specially forged heroes like Yndrasta, a mighty reforged warlord and monster slayer who's immediately been drawing glances due to essentially looking like [[Rule 63]] [[Sanguinius]]. If only she didn't have that overused Half Shaved Hairstyle... Then there's the Draconith, a race of Dragons and Dragon-like beings nearly wiped out during the Age of Myth by Kragnos, but saved at the last minute by Dracothion and the Seraphon. Turns out the Seraphon have secretly been watching over the kids of these beasties and now that Kragnos is back the Lizardmen feel it's time to unleash them from the pocket dimension they were hidden away in. So now your Stormcast boys in the Angelos division have the options of chariots, and groups of dragon-riders! Finally rounding off the list for the forces of Order are none other than the two sons of the great god dragon Dracothion himself, who much like their dad are capable of talking to mortals so now you can roleplay as a Dragon if you want! On the one hand there's the big red fire-breathing dragon Karazai who has earned numerous scars and a bitter reputation from years of fighting in Ghur offscreen. He's the kind of dragon that likes to get personally stuck in and fight foes in hand-to-hand combat. On the other hand there's Krondys a more level-headed green dragon whose served as an advisor to Sigmar and who unlike his brother prefers to fight by casting magic from the winds of Azyr boosted with the aid of the magic Sigmarite collar he wears called Regalia Fulmentaris (though he's still capable of breathing fire and fighting in melee if need be). And Sigmar's forces need all the help they can get for Kragnos return has also instigated the appearance of a new enemy from the swamps and bogs of Ghur in the form of a new group of Orruks "The [[Kruleboyz]]" who unlike other Orruks prefer to worship Mork over Gork and so favor sneaky underhanded tactics like poisonings and assassinations aided with far more long-range weaponry than before like crossbows so big they can shoot fucking spears as bolts and grenades supplied courtesy of the hobgrots and their Chaos Duardin masters in exchange for slaves. They also have Swampcalla Shamans who can call forth the power of the bogs and marshes and Beast-breakaz who can break all sorts of beasties for them to ride. Leading them is none other than Gobsprakk, the Mouth of Mork, a powerful Shaman blessed with immense magical power by Mork who rides around on a giant Corpse-Rippa Vulcha and who wields a staff forged from the Claw of a Greater Daemon of Tzeentch who he beat in a magical duel. Aiding him in this endeavor is the fact that thanks to a blessing from Mork, Gobsprakk is capable of speaking any language living or dead in a quite smooth baritone voice...which also happens to include the dead language that Kragnos speaks. Thus Gobsprakk serves as an interpreter to the big lummox telling him what he wants to know and also telling Kragnos' followers what he's saying, albeit with some "creative interpretation" when it suits his own goals...the sneaky git! Another Destruction character added to the mix is the Kruleboyz Killaboss Gazog who tried to make it so an infinite Waaagh! backed up by Kragnos would happen. The plan he came up with was to brew a magic poison so toxic that when poured on a leyline in Ghur it would cause the living continent of Thondia to go into convulsions and trigger an earthquake that would destroy the last remnants of the nation of Donse, which had been the home of Kragnos people. This Gazog hoped would then send the Drogrukh-turned-god on an apocalyptic roaring rampage of revenge that would last indefinitely. Unfortunately for Gazog, his efforts were uncovered due to Yndrasta sending her old friend Lord Imperatant Tyberain Vorst and his Auric Lions (a new Thunderstrike Stormhost of the Hammers of Sigmar Stormcast Eternals) to investigate why certain villages in Ghur were suddenly going silent. This investigation (which is detailed in the war for the Amberstone Watch book) eventually led them to discover that the Orruks had been doing test runs of their poison on the nearby towns. Enraged and disgusted by this, the Stormcast track the Kruleboyz down to the Amberstone Watch a former Stormkeep which the Kruleboyz had overrun and turned into a giant brewing site due to it being position over a ley line. After a fierce battle for Amberstone Watch Gazog was driven back, but the cunning orruk was far from defeated. As the stoic and implacable Hammers of Sigmar consolidated their position at Amberstone Watch, they readied themselves to strike south towards the Morruk Hills with a vengeance while occasionally fending off attempts by the Killaboss to retake the fortress. And while that was going on, things got even more difficult for the Dawnbringer Crusades because as it turns out that wave of life magic that Alarielle released during the rite of life reacted with all the bloodshed in the wake of the siege of Excelsis, and the raw beast magic in Ghur, to wake up the living continent of Thondia and unleashed several Krondspine Incarnate of Ghur. These savage apparitions first encountered at Krondspire are a manifestation of pure amber magic, similar to the incarnates seen in the old world. This new type of unit that’s part spell, part monster, and all danger, is a rampaging vortex of living Ghurish energy that devours endless spells and decimates legions but which some ballsy borderline suicidal heroes have managed to temporarily bind to themselves and directed to attack their enemies (though if that hero gets killed the Incarnate will typically proceed to go on an indiscriminate rampage). So yeah now even the damn ground everyone’s fighting over is trying to kill them. Meanwhile as this was going on a weakened Nagash wanting to show he was still not to be overlooked as a threat sent the Craven King to go murder some folks in Har Kuron and take their souls so as to show Morathi she couldn’t get away with denying him aelf souls and using them for her own ends. The attack was mildly successful in killing part of the city’s civilian population but was eventually repulsed before it could do too much beyond that. Also happening around this time some Skaven in Aqshy decided to launch an attack on the Fyreslayer magmahold of Ryftmar with the help of some submarines and while the Slayers ultimately managed to chase them off the subs warpstone torpedoes managed to do some major damage the the hold’s lower vaults leading to widespread flooding there. After learning of this event by chance an enterprising Idoneth Thrallmaster decided that Ryftmar would provide an excellent source of souls to be harvested. Figuring that the Fyreslayers are doomed in any case, he ordered his Isharann priests to churn the Vitriol Sea into a frothing rage, widening the breaches in the lower levels of the magmahold. The Fyreslayers were not amused by this development or the fact it meant their home was now about to be invaded by a bunch of pointy eared fish people. Ignoring the fact that water usually quenches fire, the Auric Flamekeeper grabbed his brazier axe, rallied his troops, and got ready to defend his ancestral home leading to massive scuffle between the two factions. Also happening in Aqshy at this time, a different Skaven warlord got the bright idea to go tunneling into Ghyran to steal some Sylvaneth Soul Pods. He did this in order to frame a rival of his for the crime and then get the Sylvaneth to go chasing after him and hopefully kill him leaving the true mastermind with one less rival to deal with. As expected when Alarielle heard of this incursion she was furious and promptly ordered the Lady of Vines to go follow the Skaven back to Aqshy where after a few intense battles she eventually managed to successfully retrieve the pods. Over in the realm of Hysh in the lands of Liatha, the Scinari Enlightener Denezia Warwidow was busy trying to thwart the Sons of Quintessence cult of Tzeentch arcanists, led by the Curseling Venestrati, from recovering some ancient and powerful magical artifacts that had been lost and which could destabilize both the realm and winds of magic in general, potentially allowing Tzeentch to reshape reality as he sees fit. And if that wasn’t enough insanity for one age, over in Ghur we have seen the reemergence of that long though dead World-that-was demon god [[Hashut]], and in addition to him bringing the expected forces of Chaos Duardin to serve him like the Chaos Dwarfs of old he also has apparently decided to add humans to the ranks of his followers in the form of a warband called the Horns of Hashut. This group of baddies is currently dealing with a turf war in the Gnarlwood in Thondia against some Nurgle guerilla fighters called the Rotmire Creed, the forces of Be'lakor, and those of Archaon all of whom want to corrupt the woods to their own ends and also seize some Seraphon artifacts hidden there while they’re at it. Which at last brings us to the present day. ===Dawnbringers=== Warhammer Fest 2023 revealed the next brings us the next major narrative beat, the Twin-Tailed Crusade that spreads across both Aqshy and Ghyran. As part of this, there will also be books that will provide rules for every army as well as an initial set of rules for four regiments led by four unique heroes: A horse-riding reaper of Nurgle (sadly not [[Valnir the Reaper]]), a Fyreslayer with a terminal deathwish, a deranged herald of the Flesh-Eater Courts, and an overly chatty goblin boss wearing a monster's head as a hood.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information