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Warhammer 40,000/3rd Edition Tactics/Orks/Feral Orks
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==== General Overview ==== Compared to the likes of 9th Edition, Ork Boyz in 3rd Edition're only Human Strength, so you're not going to hit as hard in melee as you might be used to, though the Choppas Special Rule does help in this regard. You'll get more bang for your buck with your dakka than in Codex: Orks with BS3, but conversely your punches'll be less likely to hit home with WS3. You also aren't quite as mobile, with only one vehicle and an unreliable one at that, but you do get cavalry, animal packs, and monsters to make up for it. And don't forget psychic powers and drugs. You also lack much of the existing anti-tank firepower in an already anti-tank-starved army, with pretty much your only option now being to deal with heavy armour in melee with Power Klaws and Bangstikks. These can only be taken on specific models and not in bulk so'll be in short supply, and your opponent WILL target them as a priority.
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