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Warhammer 40,000/3rd Edition Tactics/Witch Hunters
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====Immolator Spam==== This army came into its own at the start of 5th edition. Vehicle-damage rules made Meltaguns the new go-to tank-hunting weapon, and new cover rules made flamers more important than ever. This increase in vehicle durability, as well as new cover rules, as well as the fact one could no longer move 12" and have passengers fire from a vehicle, lead to the Immolator becoming more powerful both relative to the Rhino, and on its own account. One Immolator is easy to stop. Two even. It's when one fields 7 or more (up to all 11) that the army becomes nightmarishly effective. The infantry in this army include min-strength Dominion, min-strength Celestian, and min-strength Inquisitorial Stormtrooper units, each of them armed with 2 meltaguns. The Immolators in turn maintain their Heavy Flamers, while grabbing Extra Armour and Smoke Launchers. The main advantage of this army is that it possesses a *lot* more firepower than the old army, packing a lot more melta and heavy flamer weaponry. The main disadvantage is that the army *bleeds* kill points but is near-impossible to stop, and has a high chance of tabling the opponent should he be careless. For Troops, a 'pure' Immospam army will include Rhino-mounted Sisters in addition to the Inquisitorial Stormtroopers. A more recent trend however has been to replace the Sisters with an inducted Imperial Guard Platoon; this provides cheaper scoring bodies, and autocannon Heavy Weapon teams. The role of these weapons is not to destroy enemy vehicles; their goal is to stop said enemy vehicles from firing at your Immolators as they close in to deliver their meltaguns and heavy flamers.
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