Editing
Warhammer 40,000/5th Edition Tactics/Necrons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tactics== *'''Destroyer Armada''' - The basic premise behind this Necron build is to cram as many Destroyers and Heavy Destroyers into your list as possible. Warriors and the Lord are there to supplement (and give you less points to spend on) the shooty power of Destroyers. *'''Wraith Wing''' - Just like the Destroyer Armada, only focusing on Wraiths. <s>This force is a glass sword. Very difficult to use correctly, but can be devastating when you don't fuck it all up</s> Not any more, Wraiths are now without a doubt the single most rapetastic fast attack unit in the game, if not one of the most rapetastic units for their cost period. Include a couple of Destroyer Lords with two of your Wraith units for some particularly vicious rape. *'''Silver Tide''' - Look at the cover of the old Necron [[Codex]]. Then use that as a base for your Necron army. Toss in as many Warriors as you can (140 Warriors and a two Lords with Resurrection Orbs at 2020). Then practice the time honored tactic of stand and shoot. Worked very, very well in 4th edition and was pretty much unbeatable in 3rd edition as the sheer number of gauss weapon rolls would slaughter any vehicle through glancing hits and murder any infantry through auto-wounds and still mulches infantry centered armies in 5th with auto-wounds (gauss weapons no longer auto-wound in the new codex) and can rather quickly rob vehicles of their weapons (a baneblade that has had all of it's guns removed is just an overglorified piece of moving cover), but it's past it's prime now thanks to 5th edition vehicle damage rules and the fact that Warriors aren't the best in close combat. With the new codex, Warriors' price has dropped, so you can field even more of them to compensate for their downgraded armor save: you can fill up you 6-Troop choices with 120 Warriors for 1560 points. Then get an Overlord and a deep-striking Monolith to carry the Warriors near enemy lines. Include multiple Ghost Arks to ensure those Warriors that don't get back up will be replaced with ease. Opponents with shooty armies will never play you again. *'''Necron's Floating Castle''' - Three Monoliths. Drop pie plates and enjoy the aroma of your opponent's newly filled pants. Then get into an argument about if [[Rules lawyers|Melta Bombs or Lances work against Monoliths]]. (Answer: They do now.) *'''Scarab Swarm/Farm''' - Exploit the cheapness of Scarab Swarms. You simply fill your Fast Attack slots with Scarabs instead of Destroyers. Attach a Destroyer Lord with a Lightning Field and other close combat supporting [[Wargear]] and watch the Scarabs scratch away at your opponents and cause many wounds in return from the Lightning Field. This build is not the most effective, but it is one of the most entertaining builds for a Necron player. The new version of Scarabs in the Necron Codex means that everyone has to run at least one unit of these, because they rape vehicles to death in a single round of close combat. If your opponent has a vehicle, even a Land Raider, and you have one or more units of Scarabs, you might as well put on Yakety Sax right now. Unless it's a Land Raider Redeemer or a Baal Predator, or any other tank with a flamer on it, which ruins Scarabs' day... Including 3-9 Spyders means you will have plenty to replace them with, however. *'''Monolith Phalanx''' - one of the most HATED tactics in apocalypse, simply plonk 2-5 monoliths on the field and watch as all of your troops gain 5+ invulnerable saves which usually isn't much but consider that every, single freaking Necron will have it and gain bonuses to their RP rolls (revs on a 2+ lol) and you'll have an army that will simply refuse to fucking die no matter what's thrown at it. Since Monoliths are absurdly durable and a large number of them is bound to fuck up even a Titan's shit (especially if one or more of them is a doomsday monolith), you will win almost all the fucking time even with 5th edition gauss weapon nerfs. If you convince your opponent to play with 3rd or 4th edition vehicle damage rules then you will be pretty much invincible. Keep a troll face on at all times while using this tactic and watch your opponents rage impotently. Monoliths are no longer as impervious as they once were, but have dropped in price significantly (35 points is significant?), so now you can compensate for your less durable Monoliths by fielding even MORE shit. Combine this with the Pylon's bullshit formation to make your enemies cry. *'''Can't Touch This''' - Put your overlords in barges, warriors in ghost arks and spam annihilation barges. Voilร , until one of your transports gets cracked, all the enemies strength 6 and lower weapons are totally useless (looking at you chimeras). Great way to piss on people's parade. Even better, if a ghost ark gets opened, you still regenerate wounds with the other ones surrounding your unit. *'''Royal Court Disco Inferno''' - A single Royal Court, fully decked out. 4 Lords with everything but Res Orbs, 5th Lord has everything including a Res Orb. 5 Crypteks, each a different Harbinger with all gear comes out to around 1050 points alone. Purchase HQ most befitting your opponent, spend the rest on Warriors or Immortals for the 2 obligatory troop choices. You'll have very limited anti-armour and anti-horde but against super-elite armies like Space Marines or especially Grey Knights, it'll make mincemeat of them. T5, 2+/3++ and 4+ Res Protocol will ensure these motherfuckers will rarely die and 10 S7 power weapon attacks (15 on the charge) will deliver a spectacular amount of CC violence. Remember Mindshackle scarab attempts, Lightning Field, Gaze of Flame defensive grenades, possible Ether Crystal usage and everything else. If things appear hairy, consider using some of your 5 Tesseracts or Veil of Darkness to the other side of the board. Requires high micromanagement but is surprisingly fun. For added CC lulz, use Zandrekh and stick Obyron in the Court and give them all Furious Charge. Also quite amusing when you force a Swarmlord to punch itself to death via Mindshackle. Harass and abuse to your metallic heart processor's content. In higher points games, take two of these. If you have the points left over after that, take whatever else you feel is necessary. *'''Pylon spam''': Pylons are probably the single most rapetastic unit to ever grace apocalypse. They're nearly indestructible, they can teleport at will, they can reach across the board with a ridiculously rapid fire D strength main gun that does not give a fuck about armour saves, aircraft are no safer against it than anything else, and if anything gets even moderately close to it, it can unleash an unholy amount of flux arc shots at absolutely every enemy near it. Additionally, they have special formations that greatly improve the strength of your army, you'd have to be stupid to not take multiple of them in apocalypse. A trio of pylons is capable of obliterating ''entire armies''. *'''Speed Cron''': Perhaps one of the strongest glass hammer lists in the game, this list focuses on using the fastest units possible in every. single. FOC slot. Put your Overlords in Catacomb Command Barges. For elite, either go with Triarch Praetorians with particle casters and voidblades, or stick a ton of Lychguard in Night Scythes. For troop, whether you bring Immortals, Warriors, or both, shove them into Nightscythes. Fast Attack, bring out the Tomb Blades for jet biking fun. Heavy Support, Doom Scythes. Your opponent will hate you for all the cover saves, warscythe drive by's, twin linked tesla weaponry, and S10 AP1 lines of death you'll be bringing to the battle. *'''C'tan Hammer''': Simple, fill up your elite slots with C'tan. Give them troll-tastic powers. Profit. *'''Ark of Destruction''': Also known as the Pirate Fleet or Ark Wing due to the appearance of Necron Ark vehicles (which look like pirate ships if you haven't noticed), this list places emphasis on Ark vehicles supported by Barges. Take preferably 2 Overlords and stick them both into Catacomb Command Barges. Within their royal courts, take a metric shit ton of Harbingers of Destruction, these nasty bastards are then stuck into squads of warriors who you're really only taking for the Ghost Arks, take as many as possible. Then either take 2 Annihilation Barges and 1 Doomsday Ark, OR 2 Doomsday Arks and 1 Annihilation Barge, OR 3 Doomsday Arks and no barges. The Amount of AV13/13/11 vehicles that you'll be throwing onto the field should be plenty enough to give your opponent a really bad day. *'''Tremor Hammer''': Do you like making your opponent lose 1/6 of his army in his first movement phase? Do you want your opponent to stay the hell out of places of cover that happen to be difficult terrain? Then this build is for you! This list revolves around the use of Orikan the Diviner, a C'tan Shard with Writhing Worldscape, and tremor-teks. Orikan makes the entire board difficult terrain for your opponent on the first turn. The C'tan with Writhing Worldscape makes difficult terrain dangerous. Voila! 1/6 of your opponent's moving force just disappeared. Also a fantastic way to maximize damage from units such as doom/night scythes and doomsday arks in the event your opponent decides not to try to move to preserve his army as these babies will drop death upon his army like no other. For additional shits and giggles, Orikan has a chance to pretty much evolve into a cheap C'tan Shard during the game for a while (wear your troll face). And with the tremor-teks, you can make units suddenly find themselves in difficult terrain which just so happens to become dangerous terrain. Can you say fun? [[Category: Warhammer Tactics/Old]] [[Category:Necrons]] {{Warhammer_40k_Tactics}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information