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===Heavy Support=== *'''Ravager''' - The old reliable Ravager can move at cruising speed and fire all its weapons - but with a 36" range, you don't need to move that deep in the field. If you're taking a Raider/Venom/Fast Attack heavy army, these are the preferable Heavy Support option, unless you're in a game with high enough points that a Voidraven becomes an option. Disintegrator cannons got nerfed hard because they killed the shit out of Space Marines, and we can't have that. Splinter cannons are better for infantry murder, anyway. *'''Talos Pain Engine''' - The classic Dark Eldar Monstrous Creature. Upgraded from its previous edition with a nice slew of customizable options, the Engine can be kitted out for infantry-hunting, tank-slaying, or any variant thereof. However, it's slow...in a Dark Eldar army. It's *tough* as far as Dark Eldar units go, but unlike most of the other Heavy Supports, does not pack lances. If you do take these guys, bring enough Jetbikes or similarly-sized models to keep them able to claim cover, as they don't like being hit by anti-tank weapons. Since you are taking a hit anti-tankwise when bringing these models, and are not fast enough to really benefit from the Heat Lance, the Haywire Blaster is a fair prospect for this torture-device. *'''Chronos Parasite Engine''' - A mini-Talos that distributes pain tokens to nearby units. Good, but all your other units may be out of range by the time this monstrous creature starts feeding on souls. Like its big brother, the Talos, one of the best ways to get it into place quickly is in a Haemonculi Army with a webway portal carrier. *'''Razorwing Jetfighter''' - Two Dark Lances and an available Splinter Cannon make the jet a very strong option for both tank and infantry hunting, and the four free Large Blast missiles are excellent against infantry squads; the Necrotoxin missiles are recommended against simply because the cost doesn't really increase the effectiveness(a strength 6 shot from the basic missile is usually good enough and pinning is iffy). The disintegrator upgrade is recommended, because this vehicle works best as an infantry killer. Deploy it quickly against footsloggers and horde armies - four basic missiles, a splinter cannon, and 6 disintegrator shots supporting swarms of trueborn and warrior venoms can cripple an Ork or Tyranid army in one turn and table them in two. For the cost, it's a rather flexible model and you should always take at least one against horde armies. ** The major downside is that you can't blow all four of your missiles on the first turn it arrives - you can only fire two bombs and two weapons a turn, so carefully consider what kind of weapon upgrades you will bring to the battle: two disintegrators will usually beat the lone splinter cannon when facing heavily armored infantry - they have six shots with better chance of wounding against Toughness 4, and the far superior AP 2, liable to melt about three or four marines - but if you are facing swarms of poorly armored infantry, go with a Splinter Cannon and a single Disintegrator shot and take out about six guys a turn, or use Dark Lances (anti-vehicle)? ** It also might be worth your time to leave the Dark Lances on to go Flyer Hunting, a role that's not very well filled in the Dark Eldar codex as of right now. *'''Voidraven Bomber''' - AV 11 Flyer on front and sides. Two strength 9 Lance weapons. A one-use Strength 9 Lance blast. This thing's going to draw a lot of fire very fast, and for good reason. For added fun, toss on Implosion Missiles and watch Terminators weep. Note that there's no logical reason for you to take Monoscythe Missiles with it, because Necrotoxin or Shatterfield Missiles cost the exact same and are so much better it's actually crazy. Due to the new Blast Template rules, monoschythe and shatterfield missiles are nasty against parking lots, since large blasts inflict full strength on all vehicles under them, and glancing hits are so much more important now. The Voidraven is pretty much king when it comes to blasting other Flyers, so there's that to consider. If you're not versing horde armies, slap on some missiles and take this over the Razorwing. ** Note: Implosion Missiles are, according to the FAQ, ridiculous for blasting units with characters in them. You determine how many hits the unit takes, then take that many wounds tests on the MAJORITY wounds profile for the unit (IE if you have a Chapter Master with 4 Wounds at the front and 4 dudes with 1 wound behind him, you take the wounds tests at 1) and then assign wounds based on who's closest. This can be fantastic for sniping characters out of units. * '''Reaper''' ([[http://www.forgeworld.co.uk/Downloads/Product/PDF/r/Reaper.pdf Forgeworld]]) - Forgeworld made a model for the Dark Eldar. ''And now the Horsemen are riding.'' At 135 points with a built in aethersail, this heavy support option is halfway between a Ravager and a Raider - no transport capacity, but a single heavy weapon that functions like a cross between a 3rd edition Disintegrator canon (2 firing strength options) and a haywire blaster. It also has a rule that functions somewhat similar to rending. It is an interesting variant, but probably not worth the price (both points and pounds) compared to the more-likely-to-hit Ravager option. * '''Tantalus''' - our second horseman of the Forgepocalypse, and apparently the last Dark Eldar model that FW will be putting out for the foreseeable future due to sculpting difficulties (Dark Eldar vehicles made from the standard Citadel plastic are fragile, so one made of Forgeworld resin must be about as sturdy as a rice cake), the Tantalus is a gigantic dual-hulled raider. With Av 12 12 10 and a flickerfield, it is a little bit more survivable, but only a little bit, probably not enough to make up for a 200+ point investment. It is able to put out a respectable 12 disintegrator shots, has aerial assault, and has the reaver-like ability to do D6 S7 AP2 hits to a single unit with a toughness value or a single S7 hit to a vehicle it goes flat out over. It also has a very awkward Transport capacity of 16, ruling out what could have been a strong 20 Warriors with 2 Splinter Cannons/Dark Lances unit. 15 Warriors and the Duke still sounds tempting, but 14-15 Wyches with Lelith/a Succubus/an Archon, and/or a Haemonculus may be preferable. Want to put all your eggs in one expensive, open-topped basket? Go ahead. Or fuck all reason and have fun with a Haemonculus and 7 Grotesques. ** It can also be taken as a dedicated transport for a Court of the Archon, which is actually a pretty solid choice for a fully decked out Court (if you're willing to throw that many points into 1 basket).
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