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===Other=== *'''Gargantuan Squiggoth (Forge World):''' A fun but strange unit. Gargantuan Creature and counts as an open-topped transport that moves 20 boyz straight into the thick of the fighting, then beats up on people with super-high strength attacks at ''WS 2'' (thank Gork for the Stomp attack). Ignores strength 4 and below attacks, making [[Awesome|bolters useless]], and since it's a gargantuan creature, poison and sniper weapons can only hurt it on a six. Can carry bigger artillery pieces and two of them to boot, as well as 6 passenger-fired Big Shootas. Armor save poor for what will come its way, but Grotsnik can give it a 5+ invo save, making this guy super-goofy. The only big downside is the huge fire magnet taped to its back. Deathmarks, Vortex Grenades, Railguns, Hammer Blows, Dreadnoughts, and pretty much any other high-strength weaponry will ruin it's day though. Fuck, [[Autogun#Autocannon|Autocannons]] will ruin your day. Three Defilers, Ironclad Dreadnoughts, or enemy Deff Dreads will butcher you. *'''Big Squiggoth (Forge World):''' <s>Dirt cheap transport</s> MOST EXPENSIVE TRANSPORT FOR ORKS IN 40K, it's a Monstrous Creature. Dark Eldar will love you for fielding it. Carries a small artillery piece and is a good wall of meat, <s> but it's vulnerable to Instant Death and sports crappy armor </s> it has dead space marine barding. Take Grotsnik to give it the 5+ invun save it desperately needs. As a non-Apocalypse unit, Squiggoths will be the biggest fire magnet on the table, and at WS 2 they can't defend themselves in close combat (despite their high strength), where they really ought to be. Put the full ten Boyz inside, send the Squiggoth towards the enemy, and assault out when near any enemy squad.
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