Editing
Warhammer 40,000/7th Edition Tactics/Dark Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Dark Eldar Vehicle Upgrades==== *'''Chain Snares:''' Essentially redundant now that the Shock Prow exists, as this only gives your vehicles Tank Shock, but not ramming. Venoms can take this, but they shouldn't be ramming in the first place. But seeing as how the Realspace Raider Detachment doesn't confer 'objective secured' to your troops, you can use them to shock enemy troops from the objective and potentially steal VPs with troops close by using Fleet. Decent with 4+ jink or the 5++ flickerfield. *'''Enhanced Aethersails:''' Now makes Flat-Out moves 24", so it's only good for sprinting some key units somewhere to fire their payload next turn. This is not a great idea for dropping off transports, but then again doing that never is. **'''Alternate take:''' Dark Eldar suck at holding objectives, but dominate at claiming them. Enhanced Aethersails means that when you draw a Take and Hold or Seize Ground card, you can make a mad 36" dash and often claim it in one turn. If you're not using Reavers (who can do this over 48") consider the Sails for objective claiming. * '''Grisly Trophies:''' Friendly models within 6" can reroll failed LD tests. Not generally all that useful, as your army is mobile enough to not be within 6" of each other that often. Since Psychic powers no longer require LD tests, our one paltry use for them is now gone. Don't bother. * '''Shock Prow:''' "BEEP BEEP, MOTHERFUCKER!" Lets you tank shock and ram with your Raiders and Ravagers, and count your FA as 14 when ramming. A rather risky tactic that could allow you to turn your game into a giant, supersonic demolition derby match. This requires a lot of skill though, and is therefore only recommended for certain playstyles: Awesome ones. Still only a S7 hit, so you're going to have to pin-cushion vehicles with multiple Raiders, or use them to finish off whatever your ranges anti-armour weapons have almost destroyed. * '''Night Shields:''' Grants Stealth. This is pretty kickass, enjoy 3+ jink, means rushing your wyches up and jinxing might give you a fighting chance to make assault. The Realspace Raid FOC gives your troop Raiders 5+ cover, plus NS for 4+ without jinking for the first turn and during night fighting. If you're in place you can sit still, jink for a 3+ and the passengers don't have to snapfire. Gold. Don't forget that even if you don't Jink, you still get a 6+ cover save from this. If you don't want your Ravager to be stuck firing Snap Shots, get 25% of it behind a ruin and enjoy your free 3+ cover save. * '''Torment Grenade Launcher:''' harmless S1 AP- blast, but it forces anyone hit by it to test Ld or take an unsavable wound per extra point failed. Useless on ATSKNF and Fearless, so useless on most armies. Note, however that rules say that it doesn't affect models, not units, with the Fearless rule(Neat, but Fearless is conferred to a unit via one model, so...). Pair this up with the armor of misery or a coven detachment for better negative leadership debuffs on targets. * '''Splinter Racks:''' Lets embarked models fire any splinter weapon as twin-linked, TL Splinter Cannons? Yes please. Brilliant but remember that the raider is there to give your troops better mobility while they kill. Still, it'll probably make back it's points the first time you fire it (it costs basically one MEQ) and it'll make any Flying Monstrous Creature in range weep. ** '''Note:''' Anyone who thinks this isn't worth 15 points is an idiot. At long range it'll get your Splinter Rifles an average of 2 extra hits, and at close range it'll get you an average of 4 extra hits (not even counting the Cannon). Over the course of a game that is EASILY worth 15 points. Plus the Twin-Linked Overwatch could save your vehicle in a pinch. The real question, then, is, "Why are you ''not'' taking this?" Unless you're going up against an entirely mech army, never leave home without the racks. * '''Flicker Fields''' Gives the vehicle a 5+ invulnerable save. Sadly only available to the Venom, which is bad when our other vehicles are equally papier-mache in armor and would probably benefit from it more.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information