Editing
Warhammer 40,000/7th Edition Tactics/Deathwatch
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Relics of the Vigilant=== *'''Banebolts of Eryxia:''' (10 points) Specialist ammo that is S5 AP4 as a Pistol or Assault 1 in a regular bolter; if used in a Stalker Boltgun it is SX AP4 Heavy 2 instead (this being said, no ICs can actually have a Stalker RAW, so no sniper HQs for you.) Regardless of the weapon it also inflicts [[Blam|''Instant Death'' on a wound roll of 6]]. **Note that HQs with access to Terminator Armor (Librarian and Watch Captain) Can still use this if they take a Combi-Weapon. giving the ammo greater overall range. **A good option to put on the Librarian required in a Purgatus kill team, as it's primary utility would be to kill multi-wound characters that usually inhabit the HQ slot, And those Re-rolled wounds will help pile on the saves, alongside the rest of the killteam. Remember that Force has the same purpose, so between firing this, and charging in after getting force off, the character just has to fail one save your Librarian makes them take. *'''The Tome of Ectoclades:''' (10 points) At the beginning of your turn, the bearer may choose one Mission Tactic. When doing so, bearer and his unit gain that mission tactic in addition to the one granted normally. Always use it with a squad equipped with plasmaguns or combi-plasmas, or when you expect to use Vengeance Rounds a lot, since with a bit of pre-planning you can almost completely negate Gets Hot! with this. *'''Osseus Key:''' (15 points) A super-Clavis, meaning only Watch Masters can use this. In addition to the usual effects of a Clavis, if the bearer attacks a vehicle, after resolving your normal attacks roll a D6. 1 - no effect. 2-3 Vehicle suffers a glancing hit. 4+ Vehicle suffers a penetraing hit. Combined with Melta-bombs if you bought them for the Watch Master, this should be a breeze. *'''Dominus Aegis:''' (20 points) It's a great big tower shield the user can plant into the ground to create a force field. If the bearer does not move in their movement phase, both he and his unit get a 4++ invulnerable save until the start of their next movement phase. Meaning you can Run or charge, or be in close combat, and still get an invuln. **This is NOT a Storm Shield, it does not provide a 3++. Despite being described as a tower shield, the Dominus Aegis does not replace any of the users weapons or take up a free hand reducing his attacks, so nothing prevents you from taking this ''and'' a Storm Shield (think of it as a 20 pt upgrade for one of those new big Deathwatch storm shields). It also doesn't provide any other Invulnerable Save improvement on its own, your Captains, Chaplains and Masters all have an inherent 4++ anyway. **You can join a Deathwatch IC to any Imperial unit, [[Cheese|and this relic will give them an invuln]]. You no longer need Azrael to give a 4++ save to a 50-man Combined Squad, though they lose it if your IC moves. A Librarian or a Chaplain with this is a great force multiplier. *'''Thief of Secrets:''' (20 points) A slightly cooler power sword. After a model suffers an unsaved wound, the wielder learns all weaknesses of the enemy he just hit. From then on if used to attack a model of that same kind, it wounds on 2+. For example, after a Carnifex suffers an unsaved wound, bearer may wound any Carnifex on a 2+. This means that Monstrous Creatures no longer become a big problem in combat. The problem is that it still starts out as a regular Power Sword, so you still have to face down those Carnifexes/Wraithlords/Daemons before you get any advantage. Furious Charge from the Watch Team formation and/or the psychic power Hammerhand may make up for it. **This is a non-Specialist Weapon power sword that can absolutely massacre low-T models and characters, especially with to-wound rerolls from the Watch Company formation. It has more in common with a Lightning Claw than a Power Fist. It can be taken by any Deathwatch HQ, replacing their Melee weapon, and it costs just 5 pts more than an ordinary power sword. ***This is the only way to swap the Chaplain's crozius for a better melee weapon. *'''The Beacon Angelis:''' (30 points) Friendly units do not scatter when Deep Striking within 6" of the bearer, and once per game, at the beginning of your Movement Phase (so ''after'' arriving from Reserves at the start of the turn), you can remove a Deathwatch unit from the battlefield (even if it is in combat) and Deep Strike the unit back within 6" of the bearer, a-la reverse Gate of Infinity or the old Vargard Obyron ability. Note that you DO NOT need to be on the table at the start of your turn to use it, unlike normal Teleport Homers/Locator Beacons (whilst it does not specifically say that you have to be on the board at the start of the turn, its wording says that you may use it at the START of the movement phase, so before bringing in reserves), so feel free to drop in a tight cluster of Drop Pods in otherwise hard-to-reach locations on the first turn. Alternatively, use it as an allied asset for the likes of Deathwing, Nemesis and Talon Strikeforces, and Skyhammer Annihilation Force to completely negate the risk of first-turn DS scatter and mishaps *NOPE GW buttfucked the beacon to require you to be on the table at the start of the turn in the FAQ* . Also, it is perfect for mind games, like baiting or reverse-baiting the enemy with isolated squads that he knows you can easily teleport away or summon help for in your turn. Finally, it does not specify it can only teleport ''Infantry'', so, unless stated otherwise, feel free to summon Land Raiders or Blackstars from the other end of the table. You can't charge out of them on the same turn, though (due to the rules of Deep Strike), so it's still a 2nd turn charge at best. Buying this is actually 5 pt cheaper than buying a drop-pod, so if you want to always drop in a pair of squads/Kill-teams together, buy a single pod and the Beacon instead, provided you have a model who can carry it. Overall, this can be considered one of the most powerful and versatile relics in the game, just because of all the options.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information