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Warhammer 40,000/7th Edition Tactics/Space Marines
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====Non-Codex Marines==== For comparison's sake, the other Marine codices get, as their own "Chapter Tactics": *'''[[Warhammer_40,000/Tactics/Dark Angels(7E)|Dark Angels]]''': Everyone gets Stubborn and BS2 Overwatch. HQs get Fearless and Hatred: Chaos Marines (including non-Daemon infantry and all vehicles from Khorne Daemonkin). Termies get that too, as well as Split Fire and Twin-Linked weapons when deep striking. Bikes can re-roll failed Jink Saves, take Teleport Homers, and get Scout/Hit & Run; Biker Command Squads come tooled for both shooting and CC. Also, their Mortis dreads aren't capped at 0-1. *'''[[Warhammer_40,000/Tactics/Blood Angels(7E)|Blood Angels]]''': Everything gets Furious Charge. Several of their vehicles are Fast, there is widespread access to inferno pistols/hand flamers, and Tactical Squads can take Heavy Flamers. *'''[[Warhammer_40,000/Tactics/Space Wolves(7E)|Space Wolves]]''': Counter Attack and Acute Senses for everyone. Also have a really different organization and lots of peculiar units, some of which can be extremely effective. *'''[[Warhammer 40,000/Tactics/Grey Knights(7E)|Grey Knights]]''': Preferred Enemy (Daemons), widespread access to Shred (Demons), all troops are psykers with safe access to Sanctic Daemonology, army uses storm bolters rather than regular ones, can play all terminator, but have limited anti-armor. Rerolls 1s on Deny the Witch. *'''[[Warhammer 40,000/Tactics/Deathwatch(7E)| Deathwatch]]''': Ability to reroll ones to hit against different force organization charts, more elite with tons of fancier toys, including Sternguard Veterans as Troops. But have a lack of tanks, artillery, non troop choices are (generally) capped to be half the size of space marines and lack the ability to field as many bodies as standard Marines can.
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