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==Chaos== Very similar to the Imperium, they have access to their own titan legions, heretic knights, the same space marine super heavies etc, with the addition of their own demonic engines and greater demons, and with any luck if they release rules for [[Angron]] and [[Fulgrim]] you'll be able to have an army led by '''FOUR''' demon primarchs (insert fapping noises here). ===Chaos Space Marines=== *'''[[Lord_of_Skulls|Khorne Lord of Skulls]]''': One of the most 40k models in 40k, the lord of skulls is effectly a chaos knight but with extra korne (aka, added skulls or blood to all its weapons and abilities. It’s better in melee than a knight, but lacks the same long ranged power of said knights. *'''[[Brass Scorpion|Greater Brass Scorpion of Khorne]]''':This thing is quick. Like, really quick, with a 12” move and 3d6” charge range. Good news is, it also packs a monstrous punch in melee (starting off with 8 attacks at S14 AP-4 D6) and has very versatile medium-range shooting options (which it can still use if there are {{W40kKeyword|Infantry}} enemies within 1” of it), and best of all neither it’s WS nor BS degrade as it takes damage. It also causes Perils to any psyker trying to cast a power on it on a roll of any double, not just double 1s or 6s, so your opponent is unlikely to try and bust it open with smite. It’s not bad defensively either, with a 3+/5++ and T8, along with infernal regeneration, it’s essentially a Chaos Knight in defence. ====Death Guard==== The toughest faction in 40k, running around at toughness 5 and a 5+ feel no pain save it takes a concerted effort from apocalypse class weaponry to remove them from the field. *'''[[Mortarion]]''':While his big brother (Magnus being tall in the fluff) is a melee monster and a very powerful psyker, mortarion is a master of melee and surviving whatever you throw at him, while also handing out mortal wound presents to everyone stupid enough to get into flamer range. ====Thousand Sons==== The psychic monsters of 40k, with their smite spam it doesn’t matter how tough you are. *'''[[Magnus the Red]]''': The second most powerful psyker in existence (although first place goes to the [[emperor]] who's probably dead and Magnus cannot really be considered [[Daemon Prince|mortal]] anymore) who is also a master in melee, it’s almost as if being a demon prince and a primarch gives you super powers? *'''[[Chaos Knight|Renegade Knight]]''': Identical to the standard knights except with different keywords (and more spikes). The only real difference is that they can SUMMON DAEMONS! Allowing you to call in all the reinforcements you want while beating a loyalist knight to death. ===Chaos Demons=== *'''[[An'ggrath|An’ggrath the Unbound]]''': The biggest beat stick of all the beat sticks, a daemon who embodies the concept of rage to such a point that the [[Angry Marines]] look like a basket of sleeping kittens, throwing out an obscene amount (10) of attacks which hit at strength 15 (a strange number until you realize that it's so he doesn't wound toughness 8 models on a 2+) while being as tough as an imperial knight, even tougher when you consider that he has a 4++ invulnerable save. Combine that with an obscene amount of deny the witch and the ability to cause mortal wounds, and the sheer amount of [[distraction carnifex|DISTRACTION]] Anggrath can perform makes this particular daemon a valuable addition to any chaos army which wants to get into melee. *'''[[Aetaos'Rau'Keres|Aetaos'Rau'Keres the Slayer of Souls]]''': A daemon psyker who stands on par (if not better) with [[Magnus]] (which is saying something), running around with massive psychic buffs, a staff that fire lascannon shots and chops things into small pieces, and the standard tzeentch uber invulnerability save (which in his case is a 3++ from the get go instead of a 4++, meaning you can buff him to 2++ with the Tzeentch stratagem). *'''[[Scabeiathrax|Scabeiathrax the Bloated]]''': The toughest thing to come out of the warp that isn’t a titan of some kind, running around with an obscene amount of toughness, invulnerability saves, feel no pain, a butt load of psychic powers, and the potential to inflict -3 to hit modifiers against any attack targeting him within 7”, this guy is going nowhere. Throw on top some fairly hefty melee weapons and a surprisingly brutal flamed attack, and you get a demon who will happily dissolve its way through any enemy if it can get close enough. *'''[[Zarakynel|Zarakynel, the Bringer of Torments]]''': A demon who will certainly not be respecting your safe word. The weakest and cheapest of the arch demons, zarakynel is by no means an easy target, getting the usual demon invulnerability save and butt loads of psychic powers. However, they’re also unique in that they’re purpose is as an infantry blender, jizzing out mortal wounds at anyone stupid enough to get too close.
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