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===Relics=== *'''The Krakenbone Sword:''' S+1 AP-4 re-rolls to wound. It replaces the bearer's frost sword. For a mighty beatstick this one is great: it has the special properties of a Wolf Claw without needing to sacrifice your shooting, the boosted strength of a power axe, and the AP of a meltagun. What's not to like? *'''Frostfury:''' Replaces a Storm Bolter. Loses Rapid Fire, but with Assault 4 it has as many shots as a Storm Bolter in RF range anyway and gains a little extra mobility for good measure. AP-1 and 2 D make it more useful against multi-wound models, and as an added bonus it causes a mortal wound on a 4+ on anything that's wounded by it but not slain (like a Helfrost weapon). *'''Armor of Russ:''' Grants a 4+ invulnerable save and forces an enemy within melee range of the wearer to fight last in the Fight phase. No restrictions on who can take it, so give it to a Primaris since they don't normally have a way of improving their invulnerable saves. It's a good item to play on a Land Raider Excelsior. This would also be tasty on all flavors of Battle Leaders as it would grant them a much needed invulnerable save. *'''Black Death:''' Frost Axe extraordinaire and replaces one. S+2 AP -2 D1, and each time the bearer fights, he makes additional d3 attacks. Makes your character a decent GEQ/MEQ eraser. **If you're giving this to anyone, make sure they're on a Thunderwolf. The pups additional teeth and claw attacks mean they'll have similar targets. *'''Helm of Durfast:''' Re-roll failed hit rolls for this model's ranged attacks, and no bonus to saving throws from being in cover for those. Good on shooty characters, but those aren't exactly common in the Space Wolves. Cough: Land Raider Excelsior. Give a Rune Priest or Wolf Guard Battle leader on a bike a Storm Bolter, and benefit from the new Bolter Discipline rules. 8 shots at 24 inches, rerolling all hits, and ignoring cover. You will be the bane of the Loyal 32 every game! *'''The Wulfen Stone:''' 1 additional attack for friendly {{W40Kkeyword|SPACE WOLVES}} {{W40Kkeyword|INFANTRY}}, {{W40Kkeyword|CAVALRY}}, and {{W40Kkeyword|BIKER}} ''models'' in friendly ''units'' that are within 3" of the bearer. Wulfen units are not affected, and does not stack with Curse of the Wulfen (Kill/Hunt). Still pretty great, and possibly the best buff available for your character. ** Take a Wolf Lord as your Warlord With Wolfkin trait, give him the stone, take a WGBL make him field commander with saga of the savage and THATS A LOT OF EXTRA ATTACKS!!!!!...well only 3, but for a squad of 10 grey hunters with chainswords is total of 50 attacks... ** Give this one to a Thunderwolf Character for the biggest base. ** Both Rob from SpikeyBits and Reece from Frontline Gaming, in their reviews for the Codex, view this as working for the whole unit, not just individual models. It just comes down to poor wording and no FAQ on the matter from GW. The ability states models in a unit within 3" of (etc). So, even though it started with saying models, it's models within the unit that's within range, so if the unit's within range all the models within the unit are within range. See also the discussion of the Cadre Fireblade's Volley Fire ability. *'''Mountain-Breaker Helm''': {{W40Kkeyword|Infantry}} only. After the bearer finishes attacking but before consolidating, you can roll a d6 on an enemy within 3". You deal d3 MWs on a 2+, and if you kill an opposing {{W40Kkeyword|Character}} with this helm, you'll have fulfilled a deed of legend! *'''Talisman of Storms''': {{W40Kkeyword|Rune Priest}} only. After using your first power in a Psychic Phase, roll a d6 for every enemy unit within 12". They take a mortal wound on a 4+. *'''Wyrmsplitter''': Replaces a power axe. S+1 AP-2 2 D, and attacks against vehicles and monsters do double damage. *'''Stormsong''': Replaces a master-crafted stalker bolt rifle. It becomes S6 AP-3 D3 and can hit a {{W40Kkeyword|Character}} even if they aren't the closest. *'''Wyrdbane''': Replaces a runic sword. S+1 AP-4 Dd3 with a re-roll to wound and inflicts max damage on {{W40Kkeyword|Psykers}}.
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