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Warhammer 40,000/9th Edition Tactics/Adeptus Mechanicus
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===Relics=== <tabs> <tab name="Weapons"> *'''Anzion's Pseudogenetor:''' It's a tangle of mecha-tentacles that can vivisect enemies in battle. That's justification enough to use it. It gives a model using it 3d3 S+2 AP-1 melee attacks ''in addition to'' the model's normal melee profile (so it can use this weapon or its base melee, plus 3d3 attacks from this thing). Particularly great since it's a supplemental weapon, not a replacement. *'''Pater Cog-Tooth:''' Replaces an Omnissian Axe (making this Dominus or Enginseer only), increasing its strength and damage by 1: S+3 AP-2 D3. **S6->S7 is a nearly universally useless step, making this weapon ''awful''; even on a Dominus, who would like this weapon more than an Enginseer would, Anzion's Pseudogenetor is better. Never take this. *'''Phosphoenix:''' Replaces a Phosphor Serpenta (making this Dominus only), increasing its AP and rate of fire. 18" Assault 3 S5 AP-3 D2, and friendly {{W40Kkeyword|<FORGE WORLD> CORE}} units within 6" of the ''shooter'' can ignore Dense Cover when shooting a unit hit by the gun during the same phase. *'''Purgation's Purity:''' Replaces a Radium Serpenta (making this Marshal only) with one that can automatically wound on a 4+ to hit (regardless of target keywords) and a radically up-gunned profile with better range, rate of fire, ap, and damage: 24" Assault 3 S4 AP-2 D2. *'''Sonic Reaper:''' Replaces a Transonic Cannon (making this Manipulus only). Upgrades the S and AP by 1 each, to S5 AP-2, but radically changes the mortal wound output: instead of a nat 6 dealing 1 mortal wound in addition to normal damage, a nat 5-6 deals 2 mortal wounds ''instead of'' normal damage (meaning a 5 auto-wounds and both a 5 and a 6 functionally ignore all saves, but maximum damage dealt goes ''down'', making this weapon ''worse'' against some thankfully rare targets, like Astropaths and Razorwing Flocks). *'''Uncreator Gauntlet:''' Replaces a Power Fist (making this Datasmith only), granting it +1WS, +1A, and an automatic mortal wound inflicted every time the wielder hits a {{W40Kkeyword|vehicle}}. </tab> <tab name="Non-Weapons"> Artifacts you can equip to a {{W40kKeyword|Skitarii}} sergeant with the Artefactotum stratagem are marked appropriately. *'''Cage of Varadimas<sup>Artefactotum</sup>:''' Any time the bearer hits a '''non'''-{{W40Kkeyword|vehicle}} unit in melee, the enemy suffers a -1 penalty to hit until the end of the phase. Best used to lock up a key opponent at all costs. *'''Exemplar's Eternity:''' Skitarii Marshal only. Replaces the Servo-Skull Uplink ability with an aura that lets a {{W40kKeyword|<Forge World> Skitarii Core}} unit within 6" of the marshal re-roll 1s to hit and wound, not just to wound. Pretty much an auto-take. *'''Omniscient Mask<sup>Artefactotum</sup>:''' Any friendly {{W40kKeyword|<Forge World> Skitarii Core}} units within 6" of the bearer deal an additional hit on a nat 6 to hit in melee. Since this is better the more attacks the buffed units are making, if you have a way to deliver them, this is best on a Ruststalker Princeps and second best on a Sulphurhound Alpha, since those units have the most numerous attacks available and you're likely to deliver 3 units at once if you deliver them at all. **Amounts to +1 WS, except that it stacks with WS2+ (bringing expected hits to 1 per attack) and works with re-roll abilities at full capacity instead of having diminishing returns. *'''Raiment of the Technomartyr:''' Yet another old item with a new set of rules. In addition to granting the bearer a 5+++, you can nominate a {{W40kKeyword|<Forge World> Core}} unit within 6" of the bearer each command phase to shoot without any modifiers to BS or hit rolls. A great deal more useful now since it can be used on things aside from overwatch. *'''Skull of Elder Nikola<sup>Artefactotum</sup>:''' [[Tesla|Nikola Tesla's]] [[Awesome|skull that is used to obliterate enemies with bolts of lightning]]. At the start of the shooting phase, you can pull out the skull and roll a die for each enemy {{W40kKeyword|vehicle}} ''unit'' within 12". On a roll of 2 or 3, the unit suffers a mortal wound, on a 4-5, the unit takes d3 mortal wounds, and on a 6 it suffers 3 mortal wounds (net average per unit: 1.5). A good bit better now as a non-weapon that can be fired alongside your other weapons. A great option for a serberys or pteraxii alpha as they have the movement to get in and around a lot of vehicles. *'''Temporcopia<sup>Artefactotum</sup>:''' During the fight phase, you can force one enemy unit within 3" of the bearer to fight last. Why yes, this is quite the thing to throw. Stick it on a sicarian princeps and watch your opponent cry. **Since you'll usually fight before anything you charge anyway, this is best used on a unit that's been charged. </tab> </tabs>
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