Editing
Warhammer 40,000/9th Edition Tactics/Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===[[Altansar]]=== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |[[File:Altansar Banner.png|Border|75px|left]] |A Craftworld that was a bit late to leave during the Fall of the Eldar and was consequently sucked into the Eye of Terror, leaving many to believe that the Craftworld was lost with all souls aboard. However, a recent expedition by the Phoenix Lord Maugan Ra into the Eye has found that Altansar actually miraculously survived all that time in the Warp. Making their way back into realspace with the aid of the Phoenix Lord, Altansar has quickly established itself as a new Aeldari power in the galaxy and taken a keen interest in the [[Ynnari]], building an alliance with them. Other Craftworlds are suspicious about Altansar as they feel that there is no way that the lost craftworld remained uncorrupted and unchanged for so long exposed directly to the Warp. Sure enough, the Altansari never raise their voices above a hushed whisper and never reveal their faces publicly, leaving many Aeldari creeped out by them... Currently, they are floating around the Segmentum Terra. Altansar has a somewhat niche playstyle, not particularly powerful but some of their rules are great for fighting daemons, psykers and other Warp-related phenomena. Wraith Hosts benefit quite a bit from this Craftworld choice too. |} <div class="mw-collapsible-content"> ====Special Rules==== *'''Attribute - Grim Survivors''': When a model with this attribute charges, is charged, or performs a Heroic Intervention, they gain -1AP to their melee attacks for the first round of combat. In addition, they gain +1 to Combat Attrition rolls. It's certainly fluffy, and your Striking Scorpions, Storm Guardians, and Ghostsword Wraithblades will appreciate the extra AP pip, but it is still not exactly a stellar attribute. **If you plan on running Warlock Conclaves with Witchblades, this can bump them up to AP-2; couple with Jinx against a key target and you can have effective AP-3 weapons that wound everything in the game on a 2+. This can be a nifty way to burn through a particularly tough elite unit with a high armor save. *'''Warlord Trait - Master of Rune-Warding''': If your Warlord is a {{WH40kKeyword|psyker}} then they gain an additional Deny during your opponent's psychic phase. If your Warlord is ''not'' a psyker, they can Deny one psychic power as if they were. In addition, you get to reroll Deny the Witch tests. Obviously not useful against every army, but might be worth considering if you know you're going up against Grey Knights, Thousand Sons or other Craftworlders. *'''Warlord Trait - Beacon of Light in the Darkness''': Pick a friendly {{WH40kKeyword|Altansar}} unit within 9" of your Warlord during the Command Phase. That unit can perform actions while Advancing or Falling Back, and make shooting attacks without that action failing. Not bad. *'''Warlord Trait - Weavers of the Blade Storm''': Pick a friendly {{WH40kKeyword|Altansar}} {{WH40kKeyword|Core}} unit within 9" of the Warlord during the Command Phase. They get "unmodified 6s auto-wound" for all shooting attacks they make with shuriken weapons. This one is actually decent, use it on a large squad of Guardians or Dire Avengers and they'll become pretty killy. *'''Relic - Saviour Stone''': Pick one of the die you rolled for Strands of Fate, you can make it one pip higher or lower. This can be quite handy for trying to guarantee a pocket auto-6 for any one phase of the battle, but is fairly luck based and only lets you modify ''one'' of the die you roll. *'''Relic - Emblem of the Broken Chain''': Another Command Phase buff where you pick a friendly {{WH40kKeyword|Altansar}} {{WH40kKeyword|Core}} unit within 6" of the bearer, and that model can reroll advances and charges for that round. Great relic for Banshees, which can advance and charge in the same turn. *'''Strategem - Inexhaustible Hatred (2CP)''': Pick an {{WH40kKeyword|Altansar}} unit in the Fight phase making a melee attack against a {{WH40kKeyword|Daemon}} unit (excluding {{WH40kKeyword|Vehicles}} and {{WH40kKeyword|Monsters}}), and they gain +1 to-wound in that phase. It kind of sucks, because you really want that bonus against vehicles and monsters. A bit situational and on the pricey side to boot. *'''Strategem - Defiant to the Last (2CP)''': Pick an {{WH40kKeyword|Altansar}} unit during your Command Phase, they gain ObSec. ''Nice.'' Especially because there is no other keyword restriction here, it can be used on a character or vehicle. Paying 2CP to gain 5VP is a nice trade and it might just win you the game if you're smart about using it. *'''Strategem - Withering Volleys (1/2CP)''': Aeldari Missile Launchers and Reaper Launchers gain +1AP. If you use it on Dark Reapers, it becomes 2CP. Another good one. War Walkers with missile launchers certainly come to mind first here. *'''Strategem - Thrice-Layered Wards (1CP)''': Use during the opponent's Psychic Phase on a {{WH40kKeyword|Altansar}} unit, they gain a 4+ save to dodge MWs during that phase. Again, a matchup-specific rule but positively trolltastic against Grey Knights or Thousand Sons as it blunts a hefty amount of their psychic cutting power. </div> </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information