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Warhammer 40,000/Tactics/Death Korps of Krieg(8E)
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===Ranged Weapons=== *'''Laspistol:''' A lasgun Pistol. More of a placeholder than anything else, but it's free. Still find the points to get the bolt version. *'''Lasgun:''' Your trusty flashlight hasn't changed. What changed is the way strength rolls against wounds, allowing it to wound T5 on a 5+, and T7+ is no longer immune to them. *'''Bolt Pistol:''' 1pt for a real pistol. Only advantage over the boltgun is that it can be fired in close combat. *'''Boltgun:''' 1pt allows your Watchmaster/Character to actually contribute to a firefight instead of merely looking cool. *'''Hot-shot Laspistol:''' What says on the tin, but only 6" range means you may not even get to shoot it before a charge. Karis Venner has one, to balance out his sheer power in buffing your dudes. *'''Hot-shot Lasgun:''' Still sacrifices 6" of range for AP-2, but as the AP system itself changed this bad boy is ever so slightly worse at MEQ hunting now. Its short 18" range also makes it unable to rapid fire right after an Aerial Drop. **edit:This only applies to deepstriking units, so the most useful use of these can be achieved with a transport, in particular our good old friend Valkyries which can take a Commander to boot, just remember that if they don't die next turn, your guys will. *'''Plasma Pistol:''' An actual officer's weapon. Plasma can now be fired safely at S7 AP-3 to deal with infantry, and can be supercharged to S8 and D2 to deal with heavy infantry and even vehicles. However, a Gets Hot now outright slays the shooter, so reserve overcharges for your disposable Watchmasters instead. ''No longer overcosted at 5pts'', so it's actually worth considering now.
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