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===Troops=== *'''Auxilia Infantry Tercio:''' The basic core of your army. Each consists of up to 3 separate slots, with 3 possible choices for each, and have to deploy (or be held in Reserves) together, but each slot counts as a separate Troop choice for Score, Deny of VPs. So it'll feel like you got 18 Troop choices. One Lasrifle Sergeant in the three slots can become a Troop Master (Basically a 15-point upgrade to Vet Sarge). They all can buy Dracosans or Auroxes, but if no one in the tercio buys a DT, then each section can take their own Aegis Defense Line instead trough their ''special fortifications'' rule. said defense line will cost you 50 points just for a cover save though, so the transports will provide better protection. **'''Auxilia Lasrifle Section:''' A 100-point 20-strong infantry squad with mandatory Sarge, Vox Operator, and Troop Vexilla. Their Lasrifles come stock with Collimators, which turn their Lasrifles into 36" Heavy 2 weapons, which is always useful when sitting in the backfield, while the sarge has all the basic options, including one of them becoming a Troop Master, which gains +1 Wound, WS and BS. For +25pts you can give the whole squad Blast-Chargers for their lasrifles, which is the closest this squad can get to true special weapon options, of which they get none. But they come with Krak grenades as standard. The fact each and everyone one of these squads comes with a free Nuncio-Vox heavily encourages the use of barrage weaponry, which you have a number of choices for. What's better than destroying a Rhino and then [[Just as Planned|using the Nuncio-Vox to launch a Medussa Shell over the now stranded Marines to finish them?]]. ***'''About Blast-Chargers:''' This isn't a game changer against Marines or even other Auxilia (being [[Fail|actually worse]] against anything below MEQ). Coupled with their very short range of 18" for a Heavy weapon (thus no Disciplined Fire) and Charger burnouts, this is not a cheesy option waiting to be spammed. Their true value comes when tackling Mechanicum and other high Toughness units (~T5) that normal Lasrifles would have a hard time wounding - T7 Castellaxes, one of the Toughest Mechanicum are normally impervious to lasrifles, but can now be wounded, while inflicting double the wounds Lasrifles would make on the more common Thallax, whose weapons are 18" too, so this is a real possibility. Not to mention S6 removes any FnP from Toughness 3 units, making enemy Medicae and Adsecularis (''which are also equipped with 18" guns'') lose their appeal. It can even serve as Light AV in a pinch - 20 Blast chargers will statistically chip off 5 Hull Points from AV10, 3 from AV11 and 1 from AV12. And that's without taking into account Cognis-signums from nearby Command Sections. Not just a weak [[flashlight]] now, eh?. Just remember being Heavy weapons means the vehicle has to come to you. Also keep in mind using this fire mode means the unit must forfeit shooting in your next turn, so have other squads use their normal lasrifles to cover them. **'''Veletaris Storm Section:''' A 115-point 10-man squad of Storm Troopers (yes, BS4) equipped with Reinforced Void armor. They're all armed with Volkite Chargers that can be swapped for Rotor Cannons for free, or Power Axes for 5pts. Once you've settled on that, you can then grab a Nuncio-vox for artillery support and Shroud Bombs to protect them from charges. Yes, you can fill an entire Tercio with Velerarii squads. Very good in Zones Mortalis. ***'''Rotor cannons''' Cause the exact same amount of wounds on MEQ's and more wounds on GEQ's than Volkite Chargers, but that's only before you factor in deflagrate (which causes the Volkites to do slightly more wounds on both). However they do have twice the range of the Volkites, at the cost of being worse if you move so if you want more of a gunline (and expect to be up against more of a gunline) then take the miniguns. If you're up against a force with plenty of more medium-ranged weaponry or higher Toughness (think Mechanicum) or plan to have more of a mobile force yourself, then you're better off on skipping the Rotor's. Do note too that a unit of Rotor Veletaris does slightly more damage than a unit of Lasrifles (thanks to higher BS) while costing the same as one of those if they have a Troop Master, though they are slightly outranged by them in turn. Unless you're up against other Solar Auxilia however the extra 6" won't be much of an issue as the enemy will almost always have something that needs to be within 30" to make use of it. If you want to use them, then stick the Rotor dudes behind an Aegis and just let fly. ***Don't immediately dismiss '''Power Axes'''. Sure, while the idea of a squishy humie going toe to toe with the mighty [[Meme|SPEHSS MAHRENS]] might seem [[Indrick Boreale|BAWLD and FEWLISH]], but you would be wrong. See, a normal Veletaris squad armed with power axes charging a Tactical Marine squad will lose two guys before then killing 7 in return, a Household Retinue gets that number upped to 9. They don't have as much to worry about Overwatch quite as much due to Reinforced Void Armour (re-roll against Wall of Death template weapons, but Heavy Flamers will still roast your ass), Unwieldy will hardly affect them at I3, possess Move Through Cover and can get Shroud Bombs which are not only Defensive Grenades but anyone charging you (provided they aren't a Vehicle/Daemon/have Night Vision/are a Gargantuan Creature (at which point you'd probably better roll for [[anal circumference]])) has to take a Ld check before they can proceed. [[Troll|Suddenly you have an extremely good skirmisher unit]]. ''But aren't Ogryns my melee option?'' Veletaris are way easier to use since they can actually fit inside Dracosans, one of the bests transports ever, and more importantly, they aren't Elites but Troops, so they're Scoring and you can have more, which is also the advantage they have over Household retinues. Furthermore and unlike Ogryns, Medicae can be added to the squad, though that prevents 2 squads from fitting in one Dracosan (not that you could under 7th Edition rules anyhow, as it's not a super-heavy transport). Also, don't forget that even if they don't have Power Axes they can still do decently in assault due to having a Laspistol and CCW. Just don't expect them to stand up to dedicated close combat units if you do. **'''Auxilia Flamer Section:''' 125 points for 10 guys with flamers, also with Reinforced Void armor. Being a 'Support Section', they need a Lasrifle Section in order to become available. Considering how pricey this is, it does kinda discourage bringing lots along, considering all the templates you could be laying down. But you won't need to worry about with this unit being charged. ''At all''. Seriously, no one will want to charge a unit with [[Anal_circumference|that many flamers]]. ***To use them properly you NEED to get them a transport. Luckily, you have one of the best transports there are. A kited out Dracosan costs more than this squad, but can end up being a better Vindicator than the Vindicator itself. Run it up into your enemy's face (preferably while blowing up something important) and then drop the Flamer Section right at his doorstep. Well done, now your opponent has two serious threats to his battle plan and has to [[DISTRACTION_CARNIFEX|commit lots of firepower]] to erase them before you wreck his shit. That's they way flamer sections arrive to the party. Bonus points if you used a Lord Marshal to select Master of Ambush to [[Creed|outflank up to three units]] just keep in mind the tercio structure means a lasrifle section would be forced to outflank with them. Alternatively, you could also give them an Aurox and keep them in the backlines ready to intercept any melee unit approaching your lasrifle sections. ***They are THE BEST for Zones Mortalis games, having the appropiate armour and weapons (Template weapons gain Shred). If you ever play that, they are an ''auto-include''. **'''Aegis Defense Line:''' Yeah, forfeiting transports lets you take a non-FOC ADL. 50 points lets you grab a small bite of 0-4 long bits and 0-4 short bits of a wall to give your men a small bit of 4+ cover. You can then buy an Icarus Lascannon or Quadgun (10 point chearer than for anyone else) for sweet Interceptor w/Skyfire, one Ammo Dump to re-roll 1's to hit while shooting, or a Comms Relay to re-roll reserves (which you can accurately place using your numerous Voxes). Though with the last two options you need to be within 2" to reap the benefits, so mind your positioning. ***Note that an Aegis Defense Line may ONLY be taken as ''special fortifications'' if you are playing with the Age of Darkness force org (aka playing a Bound list ''without'' any of the actual benefits).
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