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Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Eldar(7E)
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==Special== *'''Mandrake''': Keep in cover and make sure they're accompanied by something to protect them from overwatch if they charge. Otherwise, make use of their kiting prowess and baleblasts. *'''Grotesque''': They're big, they're bulky, they're killers. Liquefiers give them a decent shot at shooting. 10 Points makes them Aberrations, making them able to grab a special melee weapon. It's generally not too advisable to make Aberrations, as the Flesh Gauntlet is scary enough most times. *'''Incubus''': Your elite melee unit. Keep them near some other guys, send these boys out first to mulch anything that tries to charge first. They have an option for the old Tormentor Helm, which is a very smart idea to grab as it gives you a shooting weapon. *'''Scourge''': These guys got something of a break in the new codex, though it's not entirely the case here. You only got two slots for new weapons, meaning Blaster Spam is no-go, especially in a Solarite list. If you have a bunch of them, throw them in with the Solarite and keep them moving and firing at anything that looks at them funny. *'''Kabalite Trueborn''': Like the Scourges, these guys have a more limited number of choices for guns. At least they're not capable of being made Core and thus found more wanting as choices. *'''Bloodbride''': Slightly better than basic Wyches for a cost, but otherwise not any better than their core counterparts. Up to three can take weapons, but those weapons tend to only be worth it when you're fighting something equal to you. *'''Lhamean''': Cheap and hardcapped at 0-2. Otherwise only significant in that she gives good poisoned attacks, but little else. *'''Ur-Ghul''': Unlike the other Court options, this one lacks a cap for some reason. Maybe because nobody really uses it aside from ablative wounds anyway. *'''Medusae''': Hardcapped at 0-2. Not very powerful, but the option for a non-randomized flamer for overwatch is a welcome prospect for any team afraid of assault. *'''Sslyth''': Hardcapped at 0-3. Not much tougher, but if you put one or two in a Rack-Raider with an Archon and maybe a few Warriors, they'll definitely have some fun. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)/Old]] [[Category: Dark Eldar]]
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