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Warhammer 40,000: Kill Team (HoR)/Tactics/Grot Rebels(7E)
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==Leader== *'''Gitsnikka Boss''': Probably the cheapest leader in the game, he lets you take a second grot taktik. He can use initiative instead of toughness when rolling to wound or calculating instant death, which makes him slightly more survivable. He is still about as sturdy as wet paper towel, so keep him hidden and let your other units do the heavy lifting. *'''Grot Mega Armour Boss''': 7 points more than the Gitsnikka Boss gives him a 3+/6++ save, +1S/T/I and a better weapons selection, but he loses stealth, infiltrate and scout. Removes the cap on grot mega armour. Generally a better choice. *'''Killa Kan Kapn''': Basically a Killa Kan with inspiring presence. With WS2 it might be best reserved for ranged support. That said, a whirlwind of up 5 strength 10 attacks is pretty scary at any weapon skill, so its really up to you. For 20pts it can be upgraded with 2 extra arms, one of which can take a gun, so you can enjoy the look of horror on your oponents face when you drop a Deff Dread on the table. Just watch out for meltas and lascannons. *'''Tank Kommanda''': 5 points more than the Killa Kan Kapn, and with one less front and side armour. Comes with 2 big shootas which can be replaced with whatever weapons you think are approprite to the situation, and can take a pintle mounted shoota. For some reason this costs 20 pts more than a grot tank for an extra big shoota, so maybe just take one of those and get a different leader. *'''Slava Boss''': Leader level runthert. He has Ld7 compared to every other leaders Ld6. Slightly better at stopping your units from running away.
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