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Warhammer 40,000: Kill Team (HoR)/Tactics/Space Wolves
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==Special== *'''Wolf Guard''': Your big special vets. They can grab a great deal of special tools to help them out and can be kitted out to fit something you need, be it leading assaults or fire support. *'''Wolf Guard Terminator''': Yep. Like the Codex, these guys are split entries. They're pretty much able to drag out any basic weapons while one guy can grab an assault cannon/heavy flamer/Cyclone Launcher. Cataphractii-Pattern armor isn't such a major risk for these guys since they have Counter-Attack by default, but they still need fire support to prevent that charge from spelling their doom. *'''Iron Priest''': A 0-1 character, he's not good for cover since he lacks the fortifying rule basic Techmarines have. Otherwise, he's identical to the basic Techie with one major difference: he can grab a Thunderwolf Mount and up to four Cyberwolves as a retinue. Bring him with some other wolves and this gang can help soak up a few extra hits as a slightly tougher screen alongside some other accessory-wolves. *'''Thunderwolf Cavalry''': A pricy option, but one that's really powerful considering he's cavalry with massive power and Rending. Never take him alone, though. Grab some bonus wolves and maybe mount another guy or buy a Wolf pack and let them screen out weaker adversaries. *'''Lone Wolf''': Simply put, if you bring him, you want something to die insanely badly. He's a 0-1 model can't score and never benefits from IP, but he gets FNP and Eternal Warrior, making him impossible to instagib. He can also grab almost whatever he needs, including Terminator Armor and two wolves to keep him company. However you kit him, make sure he goes down taking out the biggest unit he can find. If you can distract the smaller ones with some other offensive wave, that'll give you a bonus screen to get to the priority target. Also, his death won't ever count towards victory conditions, but it could still possibly count towards Rout tests (The wording of the Glorious Death Rule makes it ambiguous enough to consider it a likelihood). *'''Long Fang''': Pretty much your best source of long-ranged heavy weapons. These guys get power armor so they can take up more punishment than the Scouts, but their slot means that this won't be enough to justify grabbing one in most cases unless you got a Termie Leader to free up some room. As a plus, though, he's nice for keeping cheap lists so you can get more models on the field. [[Category: Warhammer 40,000 Tactics/Kill Team (HoR)/Old]][[Category: Space Marines]]
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