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====Mounts==== *'''Arabyan Steed:''' These are warhorses that have M9. Super speedy. *'''Camel:''' A slightly sturdier horse with M7 gives most human riders +1T. Your only going to buy this for Wizards or spend 2pts less for a Steed. *'''Flying Carpet:''' Fly(10). Pick this only if you like the idea of being friggin' Aladdin. These things can't fight and only offer flight. *'''Radiant Pegasus:''' Emirs and Sheikhs only. A step up from the carpet, granting the rider additional attacks while not making you look stupid standing on a plain rug during battle when the enemy turns off the flying speed. *'''War Elephant:''' A bulldozer mount and your Emir's high leadership make them more controllable. It is still a chance to send your general deep into enemy territory or run back home like a sissy. *'''Genie:''' 95pts. Monstrous Infantry Elementals, bought by Sorcerers and are summoned as solo units if the Sorcerer passes an Ld test at the start of your turn. If a Genie is slain, the Sorcerer can re-summon but suffer -1 on the roll for each time they die. There are 4 types of Genie, each with a special rule and one bound spell. Having hero stats, They're best used when deployed near combat as support or Distractions. **'''Dao:''' the Toughs of the Genies, with T5 and Natural Armour(4+) and knows the spell ''Flesh to Stone''. Provide access to a spell you don't have; +2 T makes Zealots harder to rout. Also, don't gloss over that bound spell also get its associated lore attribute, making him your only medic with Lifebloom. All this makes the Dao a strong line holder unit for himself and others. **'''Marid:''' has Magic resistance(2), Immunity(ice), and 4 attacks. Knows ''Iceshard Blizzard'' to hinder a unit. Harder to justify when you have a Heaven wizard already on your list compared to the utility of other Genies. **'''Djinn:''' can fly(10) and know ''Wind Blast''. It can get right into an enemy's face to be a [[Distraction Carnifex]]. His bound spell + fly is a great combo for nudging the enemy to where you want them, as Wind Blast requires high mobility and positioning to use effectively. **'''Efreet:''' the strongest fighter, Hatred, Flaming Attack, and Immunity. Knows ''Flaming Sword of Rhuin'' to further his aggressive nature by buffing by empowering his allies' weapons. Two words "Fire Arrows."
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