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===Rare Units=== *'''Great Cannon:''' Hell yes. If you're good with your aiming, you can snipe monstrous creatures and characters with it. Goes 'splodey (you're playing Empire; get used to it). An amazing deal for 100 points and really no Empire army should go without at least 1 cannon. *'''Mortar:''' Unreliable and low Strength, but they do cover a large area. You might be better off with the Helstorm now. ''Alternate view'' - the previous version of these was kind of broken, so their points were increased and their S was lowered. They are now stone-throwers with the large blast, S3 AP (S6 AP, D3 wounds for whatever is directly under the hole). These won't do much against an MSU Chaos Warrior army, but against hordes of gobbos or skavens, or even the High Elf "World Dragon" death star (unless it's White Lions, or has Alarielle casting High Magic, or both- in which case, your opponent is an asshole), it'll thin them out. And if you happen to have Lore of Shadow and Wither the target's T, all the better. Certainly not as flashy as the Helblaster or Great Cannon, but shouldn't be totally dismissed either *'''Handgunners:''' Handgunners give you Armor Piercing and a unit leader with access to a Hochland Long Rifle, which lets him aim separately and snipe your opponent's characters; a repeater handgun, which adds two more shots to the gunline's massed fire; or a brace of pistols with too short a range on a melee-averse unit (pfft). They're Move or Shoot, so take care where you deploy them since they shouldn't be moving around much. It can be used either as State Troopers and should be kept small, no more than 10-15 models in each unit. *'''Winter Wolves of Middenheim:''' Wondered where the Gryph knights went? [[Thunderwolf Cavalry|Well, now they ride around on giant wolves!]] These wolves are a point faster then Gryphs with the only real drawback of lacking barding. Oh, and the fucknuts pricing, only 4 less then Demigryph knights, but your paying for [[Thunderwolf Cavalry]], they are going to mess up a lot of things. *'''Knights Panther:''' Come with a shield and lance, which bumps their armor save up to 1+, and they get a +2 Strength bonus and +d3" on the charge. Unlike the White Wolf, these guys don't get any sort of special gimmick to them besides their charging and bearing the only 1+ armour unit in the army. A takable knight unit if your not spending your rare choices on anything particular. *'''Children of Ulric:''' You now have [[Wulfen]]. They're not cheap, but you have superhuman war beasts as fast as horses and come with Fear, Frenzy, and a 5+ Regen. They will tear up Rank and files.
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