Editing
Warhammer Army Project/Daemons of Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Hellforged Artefacts=== <tabs> <tab name="Khorne"> *'''Axe of Khorne:''' For 30 points, an extra 1-3 attacks does seem alright, if a bit limiting... *'''Armour of Khorne:''' 25pts. Medium armour that nullifies magical weapons definitely is worth looking into, especially when up against folks like Karl "hammer-like there's no tomorrow" Franz. *'''Icon of Endless War:''' 25pts. Your Khorne units add +d3" to the charge, which is nice, though a Banner of Swiftness does provide more than just a charge, but they can be stacked on a Herald. </tab> <tab name="Tzeentch"> *'''Staff of Change:''' 50pts. Your LoC can throw some pain with this. If thrown against some light-armor mobs, you can then see that model explode and deal more damage to the guy's mates. As for the Herald, reconsider. He shouldn't be fighting. You can make it work on a prince of Tzeentch or Lord of Change especially if they have the lore of beasts. *'''Daemonic Robes:''' 20pts. Your wearer will never be wounded on anything less than a 3+, which can work together with some other protection to flat-out laugh at guns and cannons. *'''Banner of Change:''' 25pts. Your unit gains a bound PL5 spell that deals 3d6 S3 hits to an enemy in b2b, adding to the flood of hits the Horror Mob inflicts. </tab> <tab name="Nurgle"> *'''Balesword:''' 25pts. While Poisoned Attacks is rather redundant on Heralds and Great Unclean Ones, dealing d3 wounds at 25 points is a good deal. *'''Plague Flail:''' 25pts. The issue with a flail is that it's only strong on the charge or charged. Therefore, a flail that only gives a chance of an extra wound if wounded by what is effectively a CCW after the first turn is a hard pill to swallow when the Balesword exists. But +2 strength for a turn is very killy for a poisonous attack. *'''Icon of Eternal Virulence:''' 25pts. Every roll of 6 to wound makes an extra wound for Combat Resolution, which might let you overwhelm a unit. </tab> <tab name="Slaanesh"> *'''Lash of Despair:''' 25pts. It provides a ranged attack that deals d6 wounds and is quick to fire. brutal on Keeper of Secrets. *'''Witstealer Sword:''' 25pts. Another pass test (Initiative this time) or take another wound without armour. With your access to Initiative shenanigans, it's not shabby. *'''Banner of Ecstasy:''' 25pts. Grants stubborn. Maks your Chainsword not Shader so easily. </tab> </tabs>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information