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====Generic Characters==== *''' Daimyo/Taisho:''' Your basic Human heroes, competent with weapons and able to take heavy armour. **Daimyo with Bronze token + silvered steel + Heavenly naginata is a decent well-rounded setting *'''High Shugenja/Shugenja:''' Your wizards. Can take Lore of Fire, Heavens, Life, Shadows, and Kami. Can't take a mount. *'''Hatamoto:''' You can grab a bodyguard similar to the Tomb Heralds, down to the ability to be BSB. The issue is that the Hatamoto's charge has to survive in order to get some extra VP or else they'll commit sudoku for failing their master. Unlike the heralds, though, you can buy multiple and then have one replace the other upon death. use them to protect your wizards. *'''Kensai:''' A samurai duelist hero with 7 WS/I and killing blow, putting them a peg above most equivalent heroes ad a price only barely above a Daimyo. During combats, he may choose a style to gain a special perk each turn so long as it's non-consecutive (+1 to hit and wound, ASF, or d3 more attacks). They canβt take armor so putting on Ward Saves and magic weapons to add longevity to your investment. *'''Yamabushi:''' A warrior priest based on Warrior Monks, but all his Prayers target allied characters. Keep him close to your HeroHammer to empower them. Kensai will be your favorite customers. **'''Invigoration:''' Heal all wounds lost?!! HELLO PERPETUAL DUEL! **'''Protection:''' 4++ Ward save, your means of compensating for the lack of overall protection for your men. **'''Potency:''' Re-roll failed hit and wound combat attacks. Unlike the other spells, this one lasts until you say so, so this is perfect when you have multiple characters to tend to. *'''Shinobi:''' The dishonorable Assassin of the Common Man to your Honorable Kensai of noble Samurai. Though they can never join any samurai, they can hide in practically any other unit and grab some poisons to cripple enemy characters.
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