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===Special=== *'''Huscarls:''' Tougher Norse with I4 and S4 and a hero bunker. Besides Stubborn, they also have the ability to form a Shieldwall during the Remaining Moves sub-phase, adding +1 to their armour against missiles (+2 if they didn't move this turn) and get +1 to parry saves if they get charged inaction to the +1 attack from Berserkergang. *'''Ulfwerenar:''' You have werewolves. These fuckers are plenty threatening with M7 S/T4 and I5, and Skirmishers. Though they can't counter-charge, they do get Fear, always have Frenzy, Regen (4+) but occasionally can't move when they destroy an enemy unit. *'''Einherjar:''' Uber-Norse destined for death, they only get another +1 WS over the Marauder, Natural Armour (5+), Regen (5+), and Unbreakable, making them much stickier. They act as a holding unit, not a deadly as other units, but being Unbreakable with high WS and Saves makes it hard to land wounds on them. *'''Berserkers:''' The crazy motherfuckers. They take Reavers, gain Skirmishers and Frenzy with the ability to gain Devastating Charge while frenzied. Their pitiful saves are offset by the ability to force enemies to re-roll wound rolls against them. When paired with something to take the brunt of the damage, they can rip through most mortals. *'''Shield Maidens:''' And who said women couldn't join an army? The cheaper hero bunker as they gain +1 to parry against melee and +1 to armour against missiles as proof of how skilled they are with their shields. If you want a bit of ranged support, then grab some javelins. Not as fighty as Huscarls and 1 point more than Reavers, but they will live longer for their price and your can divert points elsewhere. *'''Norse Hunters:''' The Empire's Huntsmen, but with +1 WS/I. These skirmishing scouts are every bit as deadly with a bow as they are with their blades. If you want them to do more combat, they can nab dual-wielding. *'''Sons of Thor:''' Only the most elite motherfuckers can get horses with eight legs and M10, making them a serious threat. *'''Half-Giants:''' Big scary Ogre-tier motherfuckers. While they lack counter-charge, they have the force to make any charge they make be deadly.
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