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===Shas'o R'Myr's Battlesuit=== [[File:Shas'o R'Myr.png|left|200px]] {{Clear}} Shas'O R'myr (known as Commander Longknife), is a Tau Commander best noted to follow the [[Commissar Yarrick]] of pimping his own ride. Being the teacher's pet, Longknife was gifted his own experimental Battlesuit during the Third Sphere of Expansion. Another Forgeworld character variant to the XV-8, outfitted with all sorts of top of the line gear such as a [[Flechette Discharger]], a double barrelled [[Plasma Rifle]], and a strengthened shield generator. This battlesuit is a one of a kind, basically every MC's personal Gundam. His bodyguard is made up of the other Forgeworld Crisis Suits just so he could tell the others that his baller. In 7th Edition, this is a nasty little suit. Its Double-barreled Plasma rifle (Assault 2 Twin-linked with 24" range) and Target Lock is built to take down heavy infantry / monstrous creatures without needing to get into Rapid fire range like others (so his squad should have missiles). The Flechette launcher nicks the attacker for a S3 hit at I10. Depending on how you interpret the word 'any,' the flechette launcher may not be one use anymore. His enhanced shield generator has a 4++ against shooting attacks and a 3++ against close combat. His flechette discharger is a nasty surprise for swarm armies thinking they have just trapped the expensive tau HQ unit in CC...and they kinda have, because even guardsmen have a decent chance to survive S3 AP- flechettes, so put him in a squad that also has a Repulsor Impact field and other assault trinkets so their effects stack. A good choice, especially against Imperial Guard due to Preferred Enemy against them. If you want a Commander with double plasma, you'd be out of your mind not to take him: R'myr is cheaper than a similar Commander by 20 pts, but is using the equivalent of 5 hardpoints, his shield is better, allows for Repulsor Field stacking and thus can do his job both at close and long range.
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