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=='''Krraurah'''== ====Pengu Empire==== Bunch of sapient penguins chilling on the eastern parts of the antarctic continent they named Krraurah (Pronounced Kur-Ah-Ur-Ah), their land reaches ridiculously far north and close to the equator. Despite this the lands are colder than even the south pole due an old Frost Giantess that had been buried here. The empire has occasionally teamed up with Nicsen贸rean soldiers and IBRU firefighters to bully any Sartyrian pricks that tries to invade here. ====IBRU (Isekai'd Brazil Russia Union)==== ''West of Krraurah is where a bunch of citizens of Brazil and Russia as well as some buildings where mysteriously isekai'd too. Some say it has something to do with Eldr, other say it's because of the worldgates from the Puppet Clans'' >Earliest archived notes of an IBRU inhabitant, notes where written by Norberto Leal Ferraz: It has been 9 months since the maelstrom transported us to these frozen lands, had it not been for the Russians carrying that shipment of expensive fur coats we would have certainly been frozen solid by now. Our town can more or less sustain itself, and we are planning to set up our first expedition to explore this new world. Hugo has managed to fix one of the little firefighting planes and is planning to fly it over the land to look for anything of interest, it's not like we really need it for firefighting after all. Our diesel engines barley want to start in this weather. >Second earliest archived notes of an IBRU inhabitant Hugo had returned from his flight, he spotted a few other things that got transported here as well. A derailed train, ruined buildings of another town and a beached freight ship with something big below the ice besides it. For a week we marched onward through the snow looking for anything that we could possibly salvage. The train turned out to carry a military shipment of MRE's as well as some rifles, which will be useful for hunting. The town was less bountiful, aside from some canned food all we found were the frozen bodies of those less fortunate. We weren't able to reach the stranded ship, as it was quite a distance away from us. More worryingly, whatever was below the ice is no longer present. >Third earliest archived notes of an IBRU inhabitant: We have had another expedition deeper into the landscape, the group has set up a small stronghold in the ruined town that would aid us and others for future missions. Today we explored the beached freight ship. It was a sight to behold, not only because of its enormous size, but because it had a noticeable hole the size of a small car in its hull. As well as another ship near it, although I couldn't tell what kind of ship that was as it had gotten severely wrecked. Walking closer to the freighter we discovered we weren't the first ones to explore this wreck, as there were chain ladders hastily attached to its side. We climbed the ladders, and Raquel found scorched marks on the deck. He also found the body of a Russian man, we thought at first he succumbed to the frost until I noticed he had some nasty burns on his skin. Raquel found several other bodies, many of which were wearing security uniforms and wielding rifles. While others were unarmed and riddled with bullet holes. The later ones looked quite strange, they were quite tall and wore some some strange uniforms. If they weren't so badly charred, I could swear that it looked like they were wearing medieval armor. We explored the ship's interior and saw more evidence of a fight. Bullet holes, blood splatters, burned furniture. We even discovered that the metal around the hole was molten at one point, and yet we found no tools that could start these fires. Eventually, we left with some new rifles, canned food and a lot propane tanks. Despite our best efforts we did not find the Thing Beneath the Ice. But upon returning home Hugo showed us a picture he managed to take of it. I can't for the life of me figure out what it is. >Fourth earliest archived notes of an IBRU inhabitant, notes where written by Norberto Leal Ferraz: It has been 9 months and 2 weeks since we've been tossed into this place by the maelstrom, I think we have been transported somewhere close to the poles as the sun hasn't set in the last three days. Hugo has spotted something new. A large village located inside of a crater, he didn't recognize the architecture. But it seemed to have been inhabited, as he saw smoke coming from it. We're planning a expedition over morrow. Furthermore we also had met some other Brazilians, they had been using a riot truck as a makeshift snowplow and drove it across the ice. They said that there is a derilect airliner further south, but avoided it as they saw some big creature flying around it. Speaking of big things we still haven't heard any reports of the thing below the ice. ====Nicsen贸r Collective==== If a traveler is foolhardy or adventurous enough, often a mixture of the two to travel to the far south of the world then they'd find an alien world of ice caps and strange creatures travelling through the ocean. These creatures are often unfriendly and as such all attempted expeditions in the modern era undertaken by Autians to try and reach these fabled lands under promises of rich minerals to exploit with the most recent being a supremely well funded expedition by Alkor into these regions. From what little information was gathered following the disappearance of the crew it's most likely that a pod of the fearsome blood whales that swim across the Pengu Ocean attacked and sank their ship. And as unreachable as these lands might seem to Autians, the locals know them as a unique ecosystem of neverending harsh winters and chilled earth. The possibility for any normal being not being orginally from this environment to even visit let alone live in these lands with the murderous fauna seems an impossibility yet for ages the Nicsen贸r Collective has stood firm and even thrived here. This occupation was not a willing one however as the first Nicsen贸reans were formerly Sartyrian elves during the great Ogrillon-Sartyrian war who saw the great devastation and murder their kind had wrought upon the ogres and questioned whether they had strayed too far from their initial roots. These traditionalists as their faction was called following its emergence sought a restructuring of the Sartyrian system of governance vastly decreasing the militaries grip on the nation and quietly planned a coup against this government. The head members had strong ties in the government as advisors to access and perform a ritual to reawaken the then dormant World Flame under the belief that the resurgence of the ancient flame would restore the true nature of the Sartyrians. In order to perform this ritual of revival, the traditionalists assaulted the palace of the Sartyrian king as a distraction while the heads all gathered around the World Flame and began their ritual. Yet the plan was seen through by the king who sent a force of his most elite warriors to quickly surround and capture the traditionalist leaders fearing the World Flame would punish him and his people for their heretical acts against it and the lack of worship. The reinforcements arrived just when the ritual could've been finished with the World Flame only half awake as the traditionalists were rounded up and mercilessly tortured into revealing all their members. A massive crackdown happened that night, with many families being split apart and the traditionalists being brought before a jury to be sentenced for high treason. Eventually the verdict was that rather than executing them all, leaving them to painfully die in the western regions of the world which were intensely cold and the anathema to Sartyrians who were used to an extremely warm climate would be a far crueller and more fitting punishment. As such these elves were sent on a ship to a series of freezing islands and marooned there with only three days worth of food and water to draw out their death. The islands in question even today are probably the deadliest place in the world for any life that isn't a Pengu to live in due to an ancient curse left upon the lands long before even the Khimerians built their first cities. For the Frost Giants in the north too had cousins in these regions who were ruled by a might giantess queen. The queen was seemingly infinite in her years and such with such a lifespan one grows accustomed to their companions and the day her lover alongside a scouting party he was leading were swept down a mountain in an avalanche falling to their deaths her heart seemingly snapped in half. A portion of these lights came out and melded with the bodies of the Nicsen贸reans as all hunger and fatigue vanished from their bodies and they rose, uplifted with greater power than ever before and knowledge of all affairs related to the soul. They would be the champions of the Stag God and in return, would gain dominion over soul magic and use it to bring life to these lands. Quickly as is the nature of elves, they sought to mastering these newfound abilities and used them to produce fires of rebirth that allowed them to plant and almost instantly grow crops with their magics shielding the food from the cold. With survival being taken care of they took to crafting great halls of ice and marble containing the fires of rebirth burning away on great braziers to drive away the harmful effects of the cold. The next step undertaken by each of the elves who had began reproducing and populating the lands with their kin was to use the art of soul magic to draw forth lost souls and release them into their respective afterlives embarking with Lossfea into the aetheric realms and in return for aiding the Stag God use the surplus of leftover life essence from the now emptied vessels used by the dead souls to create and summon massive familiars out of ice and snow, with this tradition of creating a great ice familiar being a coming of age ceremony among the now fully established Nicsen贸reans who used their gifts to create a multitude of giant beasts, enough to drive back and eventually make peace with the primordial ice mammoths, wyrms, dragons, dire wolves and other such creatures dominating the land and outfitting these reformed creatures with suits of mithril made from the aforementioned metal that they found in droves beneath the mountains through mining. And lastly revenge has been the driving factor as through the upcoming war the elves of Nicsen贸r will launch an attack with their great iron arks and lay waste to their former Sartyrian oppressors. Military: The icy peoples of Nicsen贸r are constantly in a state of training and development for their eventual great war and battle against Sartyrian. Due to the nigh-unlivable environment they have to live in when travelling outside their holds they are faster and quieter than any human could hope to achieve, looking like blurs while running to most of them and wield weapons such as enchantments twinblades with enough potency to freeze and crack the skin of their adversary with a single hit. Shadowing them are their ever loyal familiar constructs, produced from ice and taking forms like a great icy lizard with enough strength to knock a giant down when charging, a massive white serpent slithering along with them and other such creations. Should one of these somehow be killed, be it through several shots with a cannon or a surprise attack where they sacrifice themselves to safe their master fragments from their artificial soul return to their creator who reforges them into a new beast bearing their former companions image. Aside from this they are followed by the war mammoths and ice dragons that fill this land who have slowly through the combination of both soul magic enhanced glamours and gifts been persuaded to cease their murderous ways and assist the Nicsen贸reans in their endeavors. These creatures are outfitted with shining mithril plate and are trained for the day of invasion and revenge. Ice elementals who have been summoned by a mixture of ice and soul magic can also assist in combat by letting loose a hail of icicles or tearing through a crowd. Some other assorted creatures who have been trained and used in the military include dire wolves serving as mounts for cavalry, sabertooth tigers given reinforced tusks of steel and many other reformed creatures wandering the icy plains. Magic: Since the founding of the Nicsen貌r Collective, soul magic has been the primary tool and key to survival employed by the snow elves. It is a magic used through channeling the power of ones own soul or lost souls who are purified and let free, leaving behind a powerful life energy as residue. Being the chosen children and champions of the Stag God himself, the ability is one every Nicsen贸rean possesses and since childbirth are trained in its many uses. Using your own spirit energy you may release a colorful beam of soul in a spirit shaped projectile to burn right through an enemy or focus it around a natural object like a plant to speed up its growth rate and ignore the surrounding conditions. Many other personal uses such as a dive towards the ground releasing a shockwave of energy and a screech upwards releasing a wave of soul energy through your mouth (no these aren鈥檛 literally just Hollow Knight spells what are you talking about) and focusing this energy around yourself to heal wounds at the expense of staying still for a few seconds. The second usage of soul magic comes from the residual energies of dead souls brought peace that can be used in forming the massive icy constructs employed by the Nicsen贸reans to defend their keeps and serve as a lifelong companion. As such, the greatest mages commonly follow Lossfea on his journeys into the aether assisting him in his tasks of bringing lost souls to their rightful afterlives gaining a strange shadowy appearance as shown in the image in exchange for even greater powers. Aside from their initial magic type of soul magic, ice magic is primarily used in construction and combat. It is used to construct the great keeps belonging to the snow elves which is why they can build large cities as ridiculously fast as they do, alongside summoning ice shards, weapons and even elementals of ice into battle. The natural magical abilities and speed lead to the Nicsen贸rean heavily relying on these two abilities as they can easily dodge most forms of artillery and warmachines just wouldn鈥檛 be able to keep up with the constant fast pace they embark at, another parallel between their Sartyrian cousins. Alongside standard soul magic, strange abilities of the golems to rend souls from their original bodies and out them to use in terrifying weaponry cute a dark parallel to the soul arts which are built upon helping others while the golems merely steal what isn鈥檛 rightfully theirs. The elves of Nicsen贸r seek to teach them the correct way to use these powers and maybe in exchange for becoming faithful servants of Lossfea as well they could learn the means of creating new golems they so desire. The only issue is the golems absolutely refuse to serve any greater being once again as they once served the mages of the Copper Plains. Navy: Shown in pic related is a massive dragon ark sailing beside some extremely confused Alkorian merchant ships. This dragon ark is a model of iron ark, the term used for the Nicsen贸rean鈥檚 massive ships even challenging and surpassing in some instances the Castle Ships of the Tortles. These floating palaces are the primary creations where the raw ores mined in the mountains dotting the islands the Nicsen贸reans inhabit are spent on with 50 having been made in the 400 centuries since the elves exile from Sartyrian and they will serve as the warships for their future assault upon Ignis. Aside from the expensive works of art that are iron arks, the Nicsen贸reans maintain a fleet of smaller seagoing ships with a powerful hull meant to pierce the ice caps dotting the coast for trading and fishing purposes. And while they may have a broadside of cannons, they aren鈥檛 meant for battle. Rather, the massive shipments of turrets purchased from the Tortles in exchange for a large quantity of Mithril have been used to further increase the deadliness of the iron arks alongside the many creatures that are carried atop them. To add some perspective, mammoths can comfortably be stored on these ships due to their size. The Nicsenorean Air Force The concept of a race of elves, who are generally agreed to despise rampant industrialization and prefer to live with nature rather than against it may seem laughable to most. Those who've attempted to bypass the icy Pengu Ocean using an enchanted zeppelin made to withstand the cold conditions to enter lands under the jurisdiction of the snow elves would state otherwise however. For your opinion on the aerial capabilities of the race would quickly change when a ray of multicolored magic pierces the balloon hull of your zeppelin making an inferno out of your craft through reaction with the flammable gasses within. This is an example of the primary tactics used by the Nicsenorean Air Force, an organization comprised entirely of flying monsters and riders of those monsters. The Ninquabar Islands are covered in mountains and as such many creatures lurk in lairs within, settled next to regions naturally heated by nearby volcanoes. These creatures include ancient drakes, wyverns and dragons which are far larger and more ferocious than the more docile ones up north due to the harsh nature of the land. It is the oathsworn duty of the Scale Guard, a conclave of greatsword wielding warriors to seek out and tame these creatures with the aid of several spells soothing the mind of the ferocious creature. These creatures are then taken to their headquarters and adorned with a suit of mithril to further defend them and symbolize their status as a mighty mount alongside receiving training to turn it into an incredibly swift and dangerous killing machine. These creatures are then appointed to particularly talented mages who use them in synergy with their own spells to wreak devastation from above as a storm of magic tears apart whoever dared challenge them. All of these mages are individually a nightmare to take out due to their speed and several magical items created by them atop their steed doing things like making it far harder to see their presence. This coupled with the deadly fire breath of their mount (not sure if the Ercaenmedians wyverns have this but hey these are essentially the big brothers to those wyverns so it works) and the magical supremacy of the mounted mage means this combination of mage and dragon can take on foes several orders of magnitude larger than them such as a combat zeppelin in the example I showed earlier and as shown in the previous picture the ability to raze a cathedral to the ground. A group of these wyern/drake mages with enough planning can take on a complete enemy airship fleet not because of their size but because of the extreme difficulty in shooting one of them down coupled with their incredible firepower. It is not enough however the rely on a single unit for your entire air force leading to the Nicsenoreans developing alternate means of aerial combat in addition to this such as creating aerial versions of the soulbound constructs they make. These constructs in general are reminiscent of what the Sartyrians make however they are more challenging to create, requiring the residue left from a purified dead soul to be brought to life. This additional effort is well worth the time however as these constructs are not tied to a power source that if destroyed instantly kills them alongside having the skills of the warrior chosen to be placed inside them. As such the most powerful warriors turned into dead souls the Nicsenoreans can get their hands on from the aether are placed inside these constructs, a process that has gotten significantly easier to do given the nonstop wars raging across the world leading to a surplus of warrior souls coming their way. The icy constructs produced for the airforce are quite varied in design with giant eagles with sharpened talons being a particularly common one alongside smaller versions of the assorted draconic creatures used in the air force and airborne ice elementals which don't really count as a construct but they are still used. These creatures comprise the "basic" troops of the air force and form the main core of the army in direct aerial engagements to occupy and battle enemies while their most dangerous warbeasts come out. I speak of course of the almighty and massive frost dragons that form the apex predators of the islands the Nicsenoreans found themselves in. These are creatures incomprehensible in their size and majesty, fierce residents of the highest mountains who only submit to the elves when through a mix of stealth and spells an enchanted circlet is attached on them which allows the elves to dominate its mind and coax it into following their orders. When they deem it fit to release these creatures onto the battlefield they resemble a living wind of death and destruction rather than a living animal as they swoop through the air tearing through whatever impedes its path with both claws and flame. Unlike most other creatures belonging to the Nicsenoreans making armor for the dragons to wear is simply unfeasible and unnecessary as its scales are durable enough to withstand a full broadside from a battleship without any noticeable marks. The eldest of dragons in their repertoire have tough enough scales and are large enough (nearing aerofortress size by this point in age) for the Scale Guard to confidently state that they're unkillable by the weapons of most races with only creatures like an equally ancient Sartyrian World Dragon really being able to give it an equal competition. Economy: The Nicsen贸reans prefer to keep to themselves for the most part, however they do sell goods such as walrus and mammoth ivory on the market alongside the extremely powerful and expensive material that is mithril as these islands have the largest supply of it in the world. At hone they instead trade and give favors to each other rather than use a single currency yet they accept whatever type of currency they get outside of their borders. People: Nicsen贸reans resemble the lean and fair elves most have come to know in the world, however similarly to their Sartyrian cousins they do have several strange traits that make them look quite different from your standard elf. Firstly they are pale even by elf standards, almost look like ghosts in appearance, secondly they all share a bizarre silvery looking hair and lastly they are far more resistant to varied weather conditions than most elves and races in general. Alongside this as mentioned before they can move at speeds making them resemble fast moving blues and stay still and quiet for a lengthy period of time. Religion: Lossfea is the single god worshipped by the Nicsen贸reans as the god of life, deer, souls, peace and light. His holiest days are during an occurrence of the Aurora, a natural phenomenon caused by the sun which has been forever entertwined with phenomena such as souls and magic ever since the aether began interacting with the mundane world. On these days the elves of Nicsen贸r quite literally glow with energy and their power reaches its zenith with them bake to perform feats such as summon the Great Stag himself to commune with alongside bring ancient spirits back to life for the duration of the lights to commune with and question. Miscellaneous: While they may not have an air force, their great ice dragons which are comparable in scale to world dragons belonging to their fiery counterparts and the snowdrakes produced as a construct familiar type are more than enough to overpower and destroy any airship that鈥檚 foolish enough to fly near their lands. They are ruled over by a court of nobles centered in their capital of Mir-Engel Cheb who in turn serve as bureaucrats and advisors to the elected soul king, regent of Lossfea who wears a great crown of shining white antlers. These are antlers shed by the deer god himself and form a supremely powerful magical item. There is little formal rank structure aside from a clear leader among the ranks of the snow elves, as each have known each other for decades if not centuries and know perfectly well what their role on the battlefield is leaving no need for formal ranks. They are absolutely terrified of storks, the reason why is long lost but for some reason they have an ingrained fear and hatred for storks. ====The Great Ruinlands==== This refers to a region in Krraurah that is filled with the ruins of several different civilizations. There can be ruins found here from the Nicsen贸r Collective, abandoned Pengu villages, old Issbjarn strongholds, destroyed Puppet Clan colonies, the beached ships of some terribly lost Alkorians, evacuated military bases belonging to the Tortle Realms, the forgotten homes of some southern Ice Giants, the settlements of the original Sartyrian Colonists and even some evidence of habitation by the Kangoo Tribes. The area is even more cluttered with ruins thanks to the buildings and vehicles that were teleported into the region when the inhabitants of IBRU where tossed into this place.
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