Editing
Warhammer 40,000/9th Edition Tactics/Space Marines
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Tactics==== *'''Ultra-build''': Lends itself as a Jack-of-trades army, being decent both shooting and fighting. Pure Ultramarines does lend itself more to a moving gunline list, ignoring penalties for moving and falling back, and some improved shooting stratagems, along with some Heroic Intervention, mass Overwatch, and QCC characters and abilities. kind of lend itself likes a T'au/Kroot list that would not fall apart if they do get into melee as we are dealing with marines bodies instead of the more-pansy smurfs. They slightly better control over the combat doctrines has a preference for having units in the Tactical doctrine, with heavy weapons also benefiting, along with Eradicators, and several Forgeworld tanks gaining extra shots despite moving. A single detachment of Ultramarines or their successors can support many builds with a mix of man desperately different units. </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information