Editing
Advance Wars
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Blue Moon==== * '''Olaf''': Grumpy Orange Star defector, who started out as a cowardly starter villain before succumbing to the ravages of time and transforming into Santa Claus as the games progress. Specializes in winter combat and fighting in the snow, with a CO power that summons a blizzard (inflicting damage in later games) and units that gain bonuses and ignore penalties for ice. Rain, unfortunately, fucks up his shit even worse than usual. He is mostly regarded as a midtier CO; having the same "nothing-special" problem as Andy, though his CO power works better for fucking up mobility-oriented COs. Basically has no downside if you are smart enough to disable random weather while your buddy is in the bathroom. * '''Grit''': Indirect combat specialist, and another Orange Star defector. Max's opposite, a long-range specialist whose artillery shoots further and hits harder, but whose tanks crumble more easily under direct assault. Lazy gunfighting badass, who may or may not still be schtupping Nell behind their countries' backs. One of the more broken COs due to his utterly murderous indirects, which only get longer-ranged and more powerful with his CO powers. * '''Colin''' (AW 2): Sickly, insecure rich kid conscripted in the face of the alien invasion in the sequel. His units kind of suck, having 90/100 stats, but their cheap price lets him crank them out fast enough to do [[communism]] proud. One of the best COs in both games he appears in, because he can simply drown the enemy in troops, and you will be surprised how many infantrymen you can squeeze out from your budget having just built 2 Neotanks previously. His CO power multiplies his money by 1.5 (allowing him to asspull even more units), but his Super CO Power is widely regarded as immensely broken: you just need to save up and build no units for a few turns, pop the SCOP, and all of a sudden you will see mechs one-shotting Megatanks from full health. Jesus Christ. * '''Sasha''' (DS): Colin's sexy, confident older sister. Her units don't gain any advantage or disadvantage from her leadership, but she gets extra money from all her properties, and her powers drain enemy CO gauges and give her more money whenever her dudes shoot stuff. One of the nastiest one-two punches in the game when she teams up with her little brother, as she covers his weaknesses (sub-par attack power, susceptibility to some CO powers) while enhancing his strengths (giving him ''even more money'' than usual). Has a thing for Jake.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information