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==={{color|#009933|Command Traits}}=== Your general gets to '''choose one''' of these: <tabs> <tab name="Savage Warlords"> {{AOSKeyword|Savage Big Boss}} only #'''Killa Instinkt:''' Savage Big Boss attacks with an unmodified 6 wound roll do 1 MW in addition to normal damage. When you miss your Monster Hunters ability from previous edition on one model. (don't ever take this) #'''Great Hunter:''' When using the '''Tireless Trackers''' trait, move up to 8" instead of 5. Trait you are taking in 100% of times for your Savage Big Boss. Allows your army to move even closer to your enemy or objectives before battle even started. #'''Monster Killa:''' If the general has fought for the first time in the combat phase and is within 3" of an enemy '''Monster''', it can attack for a second time. Sounds great until you realise this is your Savage Big Boss general gonna do the fighting. His weapon profile is not bad, but he is pretty fragile for a general and if he dies he no longer generates command points and he cant call a Waaagh. Not only that but choosing this trait means not choosing Great Hunter. </tab> <tab name="Shamanistic Quirks"> {{AOSKeyword|Bonesplitterz Wizards}} only #'''Voice of Da Great Green God':''' when this general issues a command it can be recieved wholly within 24'. Not bad for issuing commands all over the board. #'''One Wiv da Beast:''' Pick 1 extra spell from the spell lore of the Savage Beasts. When you REALLY need that second LotSB spell for your ONLY one 2 casts wizard and you don't want to pick additional enhancement spell Lore. Very situational. (Not only that but choosing this trait means not choosing Great Hunter.) </tab> <tab name="Universal Command Traits"> Core Book Traits. #'''Battle-lust:''' You can re-roll run rolls and charge rolls for this general. Not Bad but you general is Savage Big Boss. #'''Skilled Leader:''' If this general is on the battlefield at the start of your hero phase, roll a dice. On a 5+, you receive 1 extra command point. If you really need CPs for some reason. Keep in mind you may faill all rolls for that. #'''High Priest:''' You can re-roll chanting rolls for this general. No point of taking this, Wardok dances aren't chants and he is no longer a priest. #'''Heroic Stature:''' Add 1 to this general’s Wounds characteristic. Meh. #'''Master of Magic::''' Once per hero phase, you can re-roll 1 casting roll, dispelling roll or unbinding roll for this general. Might be good </tab> </tabs> Command traits are pretty bad, in short it comes down to Savage Big Boss with Great Hunter, if for some reason you don't want Great Hunter, you can pick Wurgog and buff his spellcasting. Make sure you survive long enough to call Waaagh.
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