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Age of Sigmar/Tactics/Order/Idoneth Deepkin
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===Isharann Rituals=== Rituals changed quite a bit this edition. They have no range, they simply affect the entire game, but you have to have an Isharann unit to use this. At the start of the game, pick one of the four rituals and it lasts all battle. Each of the rituals is designed to buff one of the four Tides of Death, so picking which ones requires careful planning or you waste the rituals effects. The 4 Rituals are: #'''Ritual of the Creeping Mist:''' Deepkin affected by Low Tide cannot be shot unless the attacking model is within 12". Unless your enemy can move and shoot really well in the first turn, or the board is small, this rituals means you won't be shot at all in the first turn! #'''Ritual of Surging Stream:''' Deepkin affected by Flood Tide add 1 to run and charge rolls. A solid army wide boost to really get you into combat when you want to. #'''Ritual of Deep-sight:''' NAMARTI affected by High Tide gain a 5+ ward. You read that right, Akhelians get no benefit from this, so this ritual really depends on how many Namarti you have in your army. #'''Ritual of the Spiteful Riptide:''' Before Deepkin retreat using Ebb Tide, roll a dice for each enemy in 3" of that unit. 4+ means d3 mortal wounds. An army wide middle finger as you leave combat. Unless you're doing an Ionrach special or some tide shenanigans with an Isharann, this might come in too late to make a difference.
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