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==The Death(?) of Araby== In 2021, it was officially stated by Creative Assembly designers that there were no plans to add Araby to Total Warhammer, nor were there ever likely to be plans to do so. It was even stated that Games Workshop itself wanted to stay as far away from Araby as possible with its new tabletop game releases, meaning that the faction has effectively come as close as you can get to being [[squatted]] without actively being killed off in the lore. With how [[Skub|contentious]] discussions about the Middle East and Islam have been these past two decades, GW is probably trying their best to sidestep the issues presented with the old lore short of retconning it altogether. In order to prevent offending their audience they threw Araby into the closet [[Derp|making southern realms fans even more pissed off]]. Fans immediately erupted in protest at this news, and the [[skub]] about why Games Workshop would do this to one of the more requested and actually fleshed-out human factions... Which turned out to be (only partially) bullshit. New WFRP book, which mainly deals with knightly orders, adds a little bit more information about Araby. First of all, it mentions enigmatic Black Scimitar Guard as a thing that existed at least during the Crusades, which may be a new Tzar Guard-ish type of unit in... something. While the references are quite small, and Roleplay is known to be essentially a lore dump to which GW writers add some ideas that can be potentially brought to Old World or TWW3, it is still some glimmer of hope. Now, we can only wait...
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