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==Squadrons== The Separatist fighters are built around a gimmick of being individually very weak (generally inferior to TIEs) but getting stronger when commanded. This is due to the AI:Battery and AI:Anti-Squadron abilities, which grant an additional attack dice when the squadron is activated by a squadron command. This cannot be emphasized enough that CIS droid fighters really, REALLY, '''REALLY''' want to be commanded and if you're not commanding them you're not getting your points worth. Also, virtually nothing in the CIS arsenal has escort, so expect to lean on tokens to keep your bombers alive. {| class="wikitable" |- ! Type !! Speed !! Hull !! AA !! AS !! Defense !! Keywords |- ! scope="row" | Belbullab-22 | 4 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤</span>⬤⬤ | <span style="color:red"></span><span style="color:blue">⬤</span> | | Relay 1, Screen |- | General Grievous | 4 | 5 | <span style="color:red"></span><span style="color:blue">⬤⬤</span>⬤⬤ | <span style="color:red"></span><span style="color:blue"></span>⬤ | Brace x2 | Relay 2, Screen |- ! scope="row" | Droid Tri-Fighter | 5 | 3 | <span style="color:red">⬤</span><span style="color:blue">⬤⬤</span> | <span style="color:red"></span><span style="color:blue"></span>⬤ | | AI:Anti-Squadron 1, Counter 2, Swarm |- | DIS-T81 | 5 | 3 | <span style="color:red">⬤</span><span style="color:blue">⬤</span>⬤ | <span style="color:red"></span><span style="color:blue"></span>⬤ | Brace, Scatter | AI:Anti-Squadron 1, Counter 2, Swarm, Snipe 3 |- | Phlac-Arphocc | 5 | 3 | <span style="color:red">⬤</span><span style="color:blue">⬤</span>⬤ | <span style="color:red"></span><span style="color:blue"></span>⬤ | Brace, Scatter | AI:Anti-Squadron 1, Counter 2, Swarm |- ! scope="row" | Hyena-class Bomber | 4 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤</span> | <span style="color:red">⬤</span><span style="color:blue"></span> | | AI:Battery 1, Bomber, Heavy |- | Baktoid | 4 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤</span> | <span style="color:red">⬤</span><span style="color:blue"></span> | Brace, Scatter | AI:Battery 1, Bomber, Heavy |- | DBS-404 | 4 | 4 | <span style="color:red"></span><span style="color:blue">⬤⬤</span> | <span style="color:red">⬤</span><span style="color:blue"></span> | Brace, Scatter | AI:Battery 1, Bomber, Heavy |- ! scope="row" | Vulture-class Fighter | 4 | 3 | <span style="color:red"></span><span style="color:blue">⬤</span>⬤ | <span style="color:red">⬤</span><span style="color:blue"></span> | | AI:Anti-Squadron 1, Swarm |- | DFS-311 | 4 | 3 | <span style="color:red">⬤</span><span style="color:blue"></span>⬤ | <span style="color:red">⬤</span><span style="color:blue"></span> | Brace, Scatter | AI:Anti-Squadron 1, Swarm, Intel |- | Haor Chall | 4 | 3 | <span style="color:red"></span><span style="color:blue">⬤</span>⬤ | <span style="color:red">⬤</span><span style="color:blue"></span> | Brace, Scatter | AI:Anti-Squadron 1, Swarm |} * '''Belbullab-22:''' A barebones relay 1 with screen to help keep it alive. ** '''General Grievous:''' This is the one you should be taking. Old wheezy keeps screen but steps up to relay 2, and his crits against anything with no readied defense tokens add 1 damage. * '''Droid Tri-Fighter:''' Flimsier A-Wings with swarm. ** '''DIS-T81:''' Comes with snipe 3, and its attacks ignore obstructions. Hands down the best unique squadron the CIS has. ** '''Phlac-Arphocc Prototypes:''' Enemy squadrons that end activation at distance 1 take 1 damage. Difficult to use effectively. * '''Hyena Class Bomber:''' Acceptable (but not great) for bombing ships, and that's it. Really wants to be used in squadron commands with a bomber command center. ** '''Baktoid Prototypes:''' When attacking a ship near another friendly bomber, it can change one dice to an accuracy. The ability kinda sucks but it comes with defense tokens. ** '''DBS-404:''' If in base contact with the defender, can take one damage to add a dice to the attack pool. Like the Baktoid you're basically taking this for the defense tokens. * '''Vulture-class Fighter:''' Very good... if commanded. If not, they're bad. Really bad. ** '''DFS-311:''' When defending and the attack is obstructed, you can pick one of the attacker's dice to reroll. Wants to sit in cover and pass out Intel to cheaper droids. ** '''Haor Chall Prototypes:''' Before an enemy ship or squadron at distance 1 moves, it can attack them even if engaged. Like the Phlac-Arphocc, this is an ability that wants to be in the thick of things on a fighter that doesn't have the hull points to be in the thick of things. {{Star wars Miniature games}} [[Category:Star Wars]] [[Category:Star Wars X-Wing]]
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