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Battlefleet Gothic: Armada II
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===Ork Clanz=== Basically like the orks from the first game. Ram everything, lots of dakka, no accuracy, and shit morale. In campaign, they are obsessed with space whales and you have 2 space hulks to fight against! </s> <span style='color:green;font-size:115%'>WE'S ALSO PROVING DAT DA ORKS KAN KRUZADE TOO!!! TRY AND STOP US NOW 'UMIES!! AND GIVES US A KAMPAIGN ALREADY!!!!</span> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Da Ork Clanz <div class="mw-collapsible-content"> Goffs - Do you like hitting things with a massive rubbish pile and walking away just fine? go for these guys. Also... RIP AND TEAR! Evil Suns - RED MAKES IT GO FASTA! Bad Moons - the 1% of ork kultur. Their teef grow da fastist, and thus have the most teef to spend. This means they have da best dakka and equipmint! Freebootas (Ork Pirate) - YAR HAR FIDDLE DE DE Being a pirate is alright to be do what you want cause a pirate is free you are a pirate! It's a wonder why more orks don't join these guys.</s> <span style='color:green;font-size:115%'>DA REAL BOYZ GOTS NO TOME TO BE SPEISS THINGS, DA BEST LOOT ALWAYS ON DA PLANETS ANYWAYS</span> Blood Axes - Seen as un-orky even by other orks for their long-running history with mankind. This history involves being mercenaries for humanity in exchange for human guns and equipment, which always ends up being turned against the blood axe employers anyway. Deathskulls - if the ultramarine's were orks (and massive looters). </div></div>
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