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==Non-Bow Tensile Weapons== Not all tensile weapons are bows however, some are fired pneumatically or through a spring mechanism. These 'non-bows' are any type of tensile range weapons that still fires a lance-like bolt/arrow projectile, only this time they're called harpoons or grappling hooks that are permanently attached to a rope to reel the target in. For better context, these weapons skirt the lines between pre-combustion weapons and firearms and in many cases, are literally the ''last'' category of range weapons before one goes into literal [[Stubber|'''''fire'''arms'']]. ===Grot Grappling Hook=== [[File:Grot_Grappling_Hook.JPG|200px|right|thumb|Grot Grappling Hook]] Wielded by [[Kommando Grot]]s. Grot Grappling Hooks are a piece of equipment that fires a grappling hook that enables the Grot to easily traverse one section of terrain to another. They are on principle, the same as the Grapnel Launcher used by [[Reaver]]s. Since they are relatively meant for non-combat, [[Ork Kommando]]s don't usually use them, often giving it to their Grot companions as their small size makes this weapon suitable in their hands. They are powered pneumatically and have a long rope to get from place to place. If shit hits the fan, they ''can'' be used as weapons, albeit poor ones as it is better to use your Grots to quickly capture objectives. Some are known to be converted into [[Squig Blasta]]s. ===Grapnel Launcher=== [[File:GrapnelHook.jpg|200px|right|thumb|Grapnel Launcher]] {{Topquote|Hey you! Yes you! Want to be 40k's [[Konrad Curze|Batman?]] Well guess what? You <u>may</u> just have the chance to become one without turning into an [[Night Lords|insecure, whiny torturer!]] Just apply for the slim chance of being recruited into the [[Adeptus Astartes]] and have an even slimmer chance of being upgraded into a [[Primaris Space Marines|Primaris Marine]]! But not just any Primaris Marines, but inducted into the special care of the [[Reiver|Reiver Squad!]] Once you are a full fledged Reiver yourself, you can finally get the chance to swing from rooftop to rooftop with this [[Adeptus Mechanicus|Mechanicum]] approved Grapnel Launcher, all the while doing [[JoJo's Bizarre Adventure|fantastic poses]] as the Adam West' Batman theme plays in the background. Get yours today for only 500,000,000 Imperial Credits and with a proven history of selfless valor and heroism!|Imperial Advert for the Grapnel Launcher}} A '''Grapnel Launcher''' is an Imperial device that uses an explosive charge to fire a grapnel hook and its accompanying filament over long distances. A Grapnel Launcher is used to scale vast heights and cross from building to building in dense urban areas. It is a piece of equipment commonly employed by the close combat stealth assault Reiver Squads of the Primaris Space Marines, who always need to be in exactly the right place at exactly the right time, ready to burst forth from their stealthy approach and attack their foe when they least expect it. In crunch terms, a Grapnel Launcher acts more as a piece of equipment than a weapon of war which has made some in [[/tg/]] be a bit disappointed that they couldn't yell '''"Get Over Here!"''' for shits and giggles. When played, any models with a grapnel launchers do not count any vertical distance they move against the total they can move that turn (i.e. moving vertically is free for these models). That's of course, if they move. In addition, during deployment, you can set up this unit, if it is equipped with grapnel launchers, behind enemy lines instead of placing it on the battlefield which makes it some form of deep strike. At the end of any of your Movement phases this unit can join the battle – set it up within 6" of a battlefield edge of your choice and more than 9" away from any enemy models. Yay for the return of Outflank! ===Harpoon Gun=== [[File:Harpoon_Launcher_2.jpg|200px|right|thumb|Harpoon Gun]] A Harpoon Gun is traditionally a shooting device meant to hunt down large oceanic creatures such as whales and feminists. However, this doesn't stop the denizens of the Imperium in weaponizing it. Think of the Harpoon Gun as the heavy weapon of the Bow family, even if it doesn't really use any form of a string mechanism to launch its ammunition and instead use a more spring tensile orientated mechanism. Harpoon Guns are often used by [[Scalies]] and it has enough force and weight to puncture even power armor. However its single shot use before it needs to reload is seen as cumbersome and impractical by normal observers. ===Harpoon Launcher=== [[File:Harpoon_Launcher.JPG|200px|right|thumb|Harpoon Launcher]] A cousin of the Harpoon Gun. The Harpoon Launcher is around the same size and same weight as the one wielded by Scalies. However, it has been modified to be wieldable by normal baseline humans. Harpoon Launchers have a metallic chain rope attached to the ammunition, allowing the user to create strategic rope platforms so that their comrades could flying-fox their way across the underhive. On the other hand, it could also be used to reel in any unfortunate SOB like a giant fishing rod so that their comrades could shank'em. They are mainly used by [[House Orlock]]'s [[Road Sergeant]]s. In the [[Necromunda]] tabletop, the harpoon launcher is a weapon that is capable of some serious damage. It has a relatively short range, but it’s not unwieldy, so getting it into range isn’t as bad as it seems. The big problems with it are its pitifully short range and its scarce classification. While it is definitely the most fun of the heavy weapons, it pales in comparison to a plasma gun or grenade launcher. ===Storm-Welder=== [[File:Storm-Welder.JPG|200px|right|thumb|Storm-Welder]] The Storm-Welder is a weird weapon. Resembling like a giant FUCK-OFF nailgun. It is wielded only by [[Forge-Born]] members of [[House Goliath]] and Servitor [[Ogryn|Ogryns]]. We aren't truly sure if this shoots out nails or bolts (Although the model indicates likewise). If it ''is'' a form of nail/rivet gun, than we can presume that it is fired from some sort of coil-mechanism or a pneumatic system. On tabletop, it's a pretty underwhelming weapon. It’s rolling to hit on a gang with a BS that tops off at 5+. Rapid Fire 3 doesn’t matter if the only way you can trigger anything is off of an AT BEST 3+ from close range and aiming (if you get lucky on the Reckless crap). Shock is cool, Rapid Fire 3 is cool, but potentially exploding 21% of the time when you shoot it sucks. Also reckless, so positioning headaches apply. And “only” Strength 5. There are much better weapons overall, so it's best to swap it. {{Clear}} ===Stikka Kannon=== [[File:Stikka_Kannon.JPG|200px|right|thumb|Stikka Kannon]] {{Topquote|Oi yer gitz! Look at da size of dat Beaut! Man da Stikka's! We'iz gonna get a Big Un!|Beast Snagga Stiff Urvin da Squig Hunta about to bring down a [[Hierophant]].}} A big-ass [[Ork]] harpoon launcher designed to impale and bring down giant [[Squig]]s and other beastlies onto their knees. The Stikka Kannon are for those [[Beast Snagga]]s who are just too damned lazy to chuck their [[Stikka]]s onto their prey. So they decided to mount one on a turreted harpoon cannon and call it a day. The Stikka Kannon is one of the primary weapons of the [[Kill Rig]] and the [[Hunta Rig]]. Crunchwise, the Stikka Kannon gives you something specially tailored to nail the favoured prey of the Beast Snaggas with a re-roll to hit and keeps them from running away. This is [[Awesome]] when you factor in the fact that Beast Snagga always excel at close combat, [[Rape|so no retreat]] for those [[Tau]] there. ===Impaler=== [[File:ImpalerBlood Slaughterer.png|200px|right|thumb|Impaler]] Not to be confused with the Dark Eldar weapon, [[Dark Eldar Combat Weapons#Shardnet and Impaler|the Impaler.]] [[Meme|"GET OVER HERE!"]] (Now imagine ''that'' scaled up to a Dreadnought). The Impaler is a pseudo-Dreadnought Close Combat/Range Weapon used by the [[Blood Slaughterer]] Impaler Daemon Engines of the Forces of Chaos. The Impaler is a massive, daemonically-possessed barbed harpoon and chain weapon designed to spear a large enemy and drag it within reach of the Blood Slaughterer's Blade Claws and bladed legs. Think of it as a mini-Trident or a Chaos Thundercoil Harpoon that is less OP and more [[RIP AND TEAR]]. The Harpoon on tabletop you an extra attack if you combine it with the Blade Claw/Slaughter Blade. The Harpoon upon successfully hitting a Vehicle or Monster, adds +2 to your charge roll. But the fun has just begun! If there is enemy Infantry within 2", you gain +2 attacks and cannot Fall Back. Not like you'd need to with your 3+/5++ and regaining a wound per turn. Infantry? Mulched. Tanks? Flipped. Every melee-focused Khorne player needs a few of these in their army list, even though it lost Deep Strike this edition. Boo! ===Thundercoil Harpoon=== [[File:ThundercoilHarpoon.jpg|200px|right|thumb|Thundercoil Harpoon]] {{topquote|There she blows! Man the Harpoons!|The words of Knight Valiant Pilot, Sir Ahab against an Albino Hierophant named Mobius Dickus}} Yeah, I know, its a Harpoon Gun upscaled to an Imperial Knight level of [[Awesome|fuckawesome.]] The Thundercoil Harpoon is a new weapon used by the Knight Valiants as a means to create a giant fucking hole and then pulling the poor sucker in, to face [[Conflagration Cannon|three barrels of promethium]]. Oh yes, you heard that right, this motherfucker has its harpoon physically connected with a long-ass chain, which also makes it a supersized [[Grapnel Launcher]] that could actually function as a weapon. Hence, it would not be surprising if Knight Valiant players shout "GET OVER HERE!" whenever they use this gigantic fishing hook. For good measure, it's connected to a big generator so after the target is stabbed with the harpoon, the chain and harpoon are electrified so it fries the sap from the inside out. In terms of crunch, the Harpoon is a [[Lulz|hilariously awesome weapon.]] First of all, it has a pretty short range for a weapon its size, with only 12" maximum. Even some Flamers have longer ranges than that. It is also a one-shot weapon, but that one shot if successful is ''sooooo'' worth it. Because this bastard is a [[Anal circumference|Str 16, -6 AP and 10 damage!]] Oh yes baby! Its a fucking [[Deathstrike missile]] at close range and packs more AP than even a Volcano Cannon. Furthermore, it can [[Troll|re-roll failed hit rolls]] when targeting vehicles and monsters and, if it successfully lands a hit, then the target unit suffers an [[Rape|additional D3 mortal wounds!]] That's up to 13 wounds '''''in a single shot'''''! ===Trident=== [[File:Ursus_Claws_Trident_Custom_Made.PNG|200px|right|thumb|Trident]] A weapon that hasn't been seen since the day of [[Epic 40,000]], even though it has been mentioned in the fluff and the Horus Heresy novels a couple of times, it's the same as a Thundercoil Harpoon, except meant for [[Titan]]s. Yup. Either a Warlord or multiple Warhounds would use it to trip an enemy Titan that could then be captured 'intact'. Which is exactly what happened to the Imperator-class Titan ''Corinthian'' when he dismissed the Warhounds of Legio Audax as a threat on [[Nuceria]]. As you can imagine how rare and a pain in the ass it is to construct these Titans, let alone the Imperator-class variety, the Trident is often seen as a go-to 'non-lethal' weapon for subduing but not significantly damaging the God-Machines when needed. It is a low-velocity barbed spear attached to a massive chain or cable that is in turn connected to one of the Titan's weapon hardpoints. It is thrown at a rebellious God-Machine's legs. Slow enough to ignore Void Shields, it will hammer deep into the leg, and the Titan who threw it will then move backwards and rotate at speed in the hope of tripping the rebellious machine, taking it out of a fight without damaging it irrevocably. Once prone on the ground, the rebellious Titan can be accessed and [[Blam|deactived]] with much less risk, for it will not be able to rise or bring its armament to bear. Due to how cool this weapon sounds, there have been several attempts at converting these into real-life miniatures as seen from the image on the right. ===Ursus Claws=== [[File:Ursus_Claws.JPG|200px|right|thumb|Ursus Claws]] Take a ''Gloriana''-class spacefaring cathedral. Remove the explosives from its torpedoes but have them linked to the ship with fuckhuge chains instead. That's what the Ursus Claws were, extremely oversized harpoons that allowed the ''Conqueror'' to keep an enemy ship from retreating while the [[World Eaters]] [[rape|demonstrated why they got that name]] [[rip and tear|in a calm and concise way]]. The Ursus Claws proved to be so popular that the World Eaters miniaturised them and fit them on their [[Warhound Scout Titan|Warhound Scout Titans]] via the Legio Audax. These smaller Ursus Claws function similarly to the Trident. The weapon allowed for Audax Warhounds to bring down many large foes with wolf pack tactics. Thanks to [[Adeptus Titanicus]]. We finally got a model of these things. Only the World Eaters were [[awesome]] and/or [[derp|crazy]] enough to use this. But when it worked... [[anal circumference|Hooo boy!]] and the Space Sharks for some, completely, utterly, totally unrelated reason… On tabletop, any Warhound Titan can take an Ursus Claw in place of one of its usual weapons. It has a short-range, making it perfect for the swift Warhound. Once in range, it rolls a single dice and has a Strength of 3 – which is where the weapon traits kick in. The '''Impale''' trait means that when an Ursus Claw hits, [[Awesome|you don’t make an Armour roll.]] Instead, you roll a D6 and add the Strength of the attack – plus an extra 1 for each additional Impale weapon firing. Compare the final result to the Scale of the enemy you’re attacking – [[Lulz|if it equals it, you force the Titan to randomly turn to the left or right.]] If it exceeds it, the Titan’s legs take D3+1 Devastating Hits – and any resulting Catastrophic Damage automatically results in the target being '''Laid Low'''. Laid Low means that the Titan must move D6" in a random direction as determined by a Scatter dice, then it falls to the general direction which may cause it to collide with other units. It should be noted that a single Warhound would not be enough to trip over something as big as a Warlord, so you’ll want to squadron them up with similarly-armed Warhounds for +1 Strength. So if y'all wanna reenact the takedown of Corinthian, these are the weapons for you! ===Natrix Shock Lance=== [[File:Natrix_Shock_Lance.JPG|200px|right|thumb|Natrix Shock Lance]] Think the Thundercoil Harpoon on steroids. The Natrix Shock Lance is a weapon used by Legio Audax Warhound Titans. An upgraded version of the Ursus Claw, it delivers a potent burst of energy to a grappled enemy Titan, potentially disabling it for a time. It's another one of those weapons used exclusively by the [[World Eaters]], not to anyone's surprise. These are meant when even the Ursus Claws are no longer effective as that Titan that just won't give up. The Natrix Shock Lance, therefore, acts as a giant Titan-grade taser with great effect. On the Adeptus Titanicus tabletop, the Natrix Shock Lance has a slightly shorter range than even the Ursus Claw, but an extra point of Strength, alongside the '''Shock''' trait, means that if it causes a direct, devastating or catastrophic hit to an enemy Titan, that engine immediately issues a '''Shutdown''' order. The effects of Shutdown means that the Titan's void shields collapse <u>'''''immediately'''''</u>. A unit with Shutdown orders cannot be activated in the Movement phase or Combat phase. Reactor rolls cannot be made for a unit with Shutdown orders and they are not automatically removed in the End phase. Moreover, a unit that has Shutdown orders at the end of the battle counts as [[FATAL|destroyed.]] In order to counteract this, the targeted Titan must act in the Damage Control phase and reduce its Reactor level by 2 before making its Repair roll. {{40k-Imperial-Weapons}} {{40k-Chaos-Weapons}} {{40k-Ork-Weapons}} {{40k-Tau-Weapons}} [[Category:Kroot Weapons]] [[Category:Warhammer 40,000 Weapons]]
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