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Codex - Q'Orl: /tg/'s 9th Edition
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====Wargear Stratagems==== *'''Enhanced Optics (1 CP):''' ''Q'Orl eyes are, sometimes, directly modified by the engineers of the hive. While the result is clearly better, this leaves the subject Q'Orl in a state where they are, at times, blind, while in other time-frames their vision is extremely enhanced.'' ::Use this Stratagem in your Shooting phase when a {{W40kKeyword|Q'Orl}} unit in your army declares a shooting attack. Increase the Strength characteristic of all the ranged weapons in that unit by 1. *'''Heating Up (1 CP):''' ''The Biofire Ejectors are both hated and loved by the Q'Orl Fire Spewers: who doesn't love spraying your enemies with ignited, highly corrosive, and extremely electrical bioliquid that can easily melt living beings in mere instants? The problem is that it wastes a ton of biofluid. Engineers love this weapon so much that they spend extreme lengths of time just to make it even 1% more efficient.'' ::Use this Stratagem in your Shooting phase when a {{W40kKeyword|Fire Spewers Team}} unit in your army declares a shooting attack. Increase the Strength of the unit's Biofire Ejectors by 1 for the rest of the Shooting phase. *'''Overwhelming Voltage (1 CP):''' ''When correctly powered through the use of mini batteries implanted directly into QβOrl weaponry, the bioliquid becomes electrified to voltages so extreme that they melt metal just from the pure excitement of atoms when they come in contact with such amperage.'' ::Use this Stratagem in your Shooting phase. Select a unit equipped with weapons from the ''Voltage Weapons'' list; until the end of your Shooting phase, the weapons generate one extra hit roll whenever it generates extra hit rolls.
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