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===Lord of War: Scorpionfish Super Heavy Missile Gunship ''26 PL''<span style="color: red"> '''WIP''' </span>=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Carpet bombing on the go! <div class="mw-collapsible-content"> The Scorpionfish super-heavy missile gunship is a Tau super-heavy skimmer first deployed in the wake of the Damocles Gulf Crusade. The Scorpionfish was developed as a response to the surprise of Imperial super-heavy tanks faced during that conflict and later engagements, and considerable effort was expended by the Earth Caste to develop a counter in the form of the Tau’s own super-heavy gunship. Lacking any other large vehicle as a basis, the Orca dropship design was modified with additional heavily armaments and armour, effectively reducing its mobility to that of a surface-bound skimmer. This variant was to become the Scorpionfish missile gunship and it carries no less than a full complement of Submunition, Seeker, Tracer and Smart Missiles, as well as direct-firing Missile Pods. It has no single main weapon, but rather acts as a platform for a number of smaller systems, enabling it to engage any type of threat it encounters. This flexibility has proven to be a major asset in recent Tau campaigns. Whilst the Scorpionfish may be slower than the majority of Tau units, its skimmer capabilities mean that negotiating difficult terrain normally is not an issue. In battle, Scorpionfish normally form part of a stout firing line at the back of a Tau force, anchoring its defences. (Once again, an old/Discontinued Tau Epic Armageddon Model, this is another popular one, but there is no agreed upon look for it, so choice is up to you) </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Scorpionfish Super Heavy Missile Gunship || * || 6+ || * || 8 || 8 || 24 || * || 8 || 3+ |} {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! W !! M !! BS !! A |- | 12 - 24+ || 12" || 3+ || 6 |- | 6 - 11 || 6" || 4+ || D6 |- | 1 - 5 || 3" || 5+ || 1 |} <br style="clear: both; height: 0px;" /><br> '''Unit Composition''': 1 Scorpionfish Super Heavy Missile Gunship <br>'''Wargear''': A Scorpionfish Super Heavy Missile Gunship is equipped with 12 Seeker Missiles, 12 Submunition Seeker Missiles, 4 High-Yield Missile Pods, 4 Markerlights and 16 pulse carbines controlled by hardwired gun drones. <br>'''Weapons''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! Type !! S !! AP !! D !! Abilities |- | Sub munition Seeker Missile || 72" || Heavy 1 || 6 || -1 || 1 || Each Sub munition seeker missile can only be used once per battle. This weapon only hits on a roll of 6, regardless of the firing model’s Ballistic Skill or any modifiers. If this weapon hits inflict 3D3 hits on the unit instead of 1 |} <br style="clear: both; height: 0px;" /><br> <br>'''Wargear options''' <br>'''Abilities''' *''Hover Tank'': Distances must be measured to and from the hull of this model rather than its base *''Cataclysmic Explosion'': The biggest problem with the Scorpionfish is just how much explosive ordinance it carries, any sufficently strong strike capable of detonating the ammunition stockpile despite the numerous implemented safties to prevent such a thing from happening. If the Scorpionfish Super Heavy Missile Gunship is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before embarked models disembark. On a 5+ it explodes and each unit within 12" suffers 6 mortal wounds. *''Barrier Shield Generator'' The Scorpionfish Super Heavy Gunship has a 5+ Invulnerable Save. *''Velocity Tracker'' Add 1 to hit rolls for this unit when it shoots at a unit with the {{W40kKeyword|FLY}} keyword *''Saturation Fire'' Should the Scorpionfish Super Heavy Missile Gunship fire all of its High-Yield Missile Pods against one target, that target does not gain the bonus to their saves from being in cover. *''Flying Behemoth:'' This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons. It can also still fire its weapons if enemy units are within 1" of it (but only (hardwired gun drones) pulse carbines can target units that are within 1" of it – its other guns must target other units). In addition this model only gains a bonus to its save in cover if at least half of the model is obscured from the firer. <br>'''Faction Keywords''' :{{W40kKeyword|T'au Empire, <Sept>}} '''Keywords (Scorpionfish)''' :{{W40kKeyword|Vehicle, Fly, Earth Caste Experiment, TX-108 Scorpionfish Super Heavy Missile Gunship, Titanic}}
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