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==Unique HQ Characters== ===Prophet of Regret=== ''"I shall light the holy rings, release their cleansing flame, and burn a path TO THE DIVINE BEYOND!"'' ~The Prophet of Regret giving a speech that would cause the most devoted of Ecclesiarchs to descend into a weep of envy. Rash, Violent, Immature, the High Prophet of Regret is an oddity among San'Shyuum in that he indulges in the culture and respect of the Sangheili. Specifically he disobeys the Writ of Union and fights alongside the Sangheili in battle. Despite this he does not go unprotected. His throne has powerful shields that make him nearly invulnerable to attack and Sentinels protect him at all costs. Power 9, Points per model 170 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Regret|| 8" || 5+ || 4+ || 2 || 4 || 4 || 1 || 9 || - |- | Sentinel|| 8" || 5+ || 5+ || 3 || 4 || 1 || 1 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :The Prophet of Regret is a single model armed with a Twin Fuel Rod Beam. Only one of this model may be included in your army. Regret's unit may include up to two Sentinel Healers (Power Rating +1 each/Points Cost +20 each), two Sentinel Protectors (Power Rating +1 each/Points Cost +20 each) and two Sentinel Defenders (Power Rating +1 each/Points Cost +20 each) Sentinel Defenders are armed with Sentinel Lasers. :'''Weapon''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Twin Fuel-Rod Beam|| 36" || Heavy 2 || 8 || -4 || D3+3 || - |- | Sentinel Laser|| 24" || Assault 4 || 5 || -1 || 1 || Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |- | Cleansing Beam|| 72" || Heavy D3 || 10 || -4 || D6 || Blast, This weapon can only be fired once per battle. This weapon can target units that are not visible to the bearer. When targeting units with 10 or more models, change this weaponβs Type to Heavy D6. |} <br style="clear: both; height: 0px;" /> :'''Abilities''': *For the Great Journey! *Command Throne - Provides a 4+ invulnerable save. *Protector - The Sentinel Protector grants a 6+ invulnerable save to the whole unit or improves its invulnerable save by 1 if it already has one. *Healer - At the end of any of your Movement phases, the Sentinel Healer can attempt to heal or revive a single model. Select a friendly COVENANT unit within 3" of the Sentinel Healer. If that unit contains a wounded model, it immediately regains D3 lost wounds. If the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. On a 4+ a single slain model is returned to the unit with 1 wound remaining. A unit can only be the target of the Healer ability once in each turn. *Supreme Instrument of the Gods: Whilst The Prophet of Regret is on the battlefield, you may re-roll Morale tests for all friendly COVENANT units. *The Prophet's Grace: Friendly COVENANT units within 6" of THE PROPHET OF REGRET may use his Leadership characteristic instead of their own when taking Morale tests. :'''Faction Keywords''': COVENANT :'''Keywords (The Prophet of Regret)''': CHARACTER, FLY, PROPHET, THE PROPHET OF REGRET :'''Keywords (Sentinels)''': FLY, SENTINELS ===The Arbiter=== ''"My life matters not, only my skill in battle and the amount of terror I put in my foes would my death be forgiven"'' ~The Arbiter's Creed, recited before a battle. A highly skilled but dishonoured Elite, called The Arbiter when translated from the Covenant's common tongue, this once respected Supreme Commander is now shamed and must bear the weight of his title. It is required that any Arbiter must die in battlefields or missions to seek redemption in death. Clad in ritualistic armor in the coloring of silver, that is equipped with a ancient cloaking field which are then blessed from the sacred language and wards of the Holy Forerunners. He would then be gruesomely marked with the mark of shame, feeling all the pain, misery and shame he has bought to the Covenant. Showing no pity nor mercy, The Arbiter uses his skill of over a thousand battles and a hundred wars to slaughter and kill any enemy that stands in his way. Power 8, Points per model 135 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | The Arbiter|| 6" || 2+ || 2+ || 4 || 4 || 5 || 5 || 9 || 3+ |} <br style="clear: both; height: 0px;" /> :The Arbiter is a single model armed with a Energy Sword, Plasma Rifle and Plasma Grenades. Your army may only include one ARBITER. :'''Wargear Options''': May replace his Plasma Rifle with an item from the Standard Weapons, Special Weapons or Precision Weapons lists. :'''Abilities''': *For the Great Journey! *Armor of the Arbiter: Grants a 4+ invulnerable save. *Honor Before All Else: You can re-roll failed wound rolls of 1 for this model when attacking a CHARACTER or MONSTER in the Fight phase. *Relentless Fury: : Roll a D6 each time this model loses his final wound; on a roll of 4+ that wound is not lost. In addition, if this model is slain in the Fight phase, once the unit that slew him has made its attacks, you can attack with him before removing his model as casualty, even if he has already attacked that phase. *Active Camouflage: During deployment, you may setup The Arbiter as hidden on the battlefield instead of placing him on the battlefield. At the end of any of your Movement phases, he may reveal himself β set him up anywhere on the battlefield that is more than 9" from any enemy models. :'''Faction Keywords''': COVENANT :'''Keywords''': CHARACTER, ARBITER, SANGHELI, INFANTRY ===Jiazah 'Thogamee=== ''"Afraid of a little thunder, blight? Then crawl underneath your wretched hole, for the thunder will strike you DEAD!"'' ~Jiazah 'Thogamee to Imperial Lord Algaezy Calriso The Supreme Grandmaster of the Ki-psyniotics and the Supreme Lieutenant of ''Darchron's Eternal Crusaders'', clad in a ritualistic silver armor of archaic origin and armed with an equally ornamental energy sword called ''Blight's Edge''. Jiazah 'Thogamee made his infamy throughout both Heltorous and Albameous sectors for his his mastery over Ki-psyniotics, so much so that he makes it an art-form. According to some Imperial reports, during a Chaos siege, Jiazah 'Thogamee manage to completely alter his Warp flow, so much so that he completely sucked the Warp powers like a "Psykic vampire" out of Chaos Champion, Alkazon the Lier, turning the Chaos Champion into a shriveled old man before being ripped apart by the Supreme Grandmaster himself. Power 8, Points per model 160 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Jiazah 'Thogamee|| 6" || 2+ || 2+ || 4 || 4 || 5 || 4 || 9 || 3+ |} <br style="clear: both; height: 0px;" /> :Jiazah 'Thogamee is a single model armed with Blight's Edge, a Plasma Rifle and Plasma Grenades. Your army may only include one JIAZAH 'THOGAMEE. :'''Weapon''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Blight's Edge|| Melee || Melee || +1 || -3 || 2D3 || Each time the bearer fights, it makes 1 additional attack with this weapon. |} <br style="clear: both; height: 0px;" /> :'''Wargear Options''': May replace his Plasma Rifle with an item from the Standard Weapons, Special Weapons or Precision Weapons lists. :'''Abilities''': *For the Great Journey! *Councillor: You can re-roll hit rolls of 1 made for friendly SANGHEILI units within 6" of this model. *Heroes Harness: Grants a 4+ invulnerable save. :'''Psyker''': Jiazah 'Thogamee can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. He knows the Smite power. :'''Faction Keywords''': COVENANT :'''Keywords''': CHARACTER, JIAZAH 'THOGAMEE, SANGHELI, COUNCILLOR, INFANTRY ===Rtas 'Vadumee=== ''"Shipmaster! They outnumber us three to one!"- "Then it is an even fight. All cruisers, fire at will! Burn their mongrel hides!"'' ~A Sangheili tactical officer and 'Vadumee, just before the battle of Installation 00. Leader of the entire Spec-Ops division and ship master of the ''Shadow of Intent'' and de-facto commander of the ''Fleet of Retribution'', Rtas Vadumee or more commonly known to his troops and enemies as "Half jaw" has seen multiple wars, some of which can drive even the most harden veteran into insanity. Mastering every weapon in the Covenant arsenal, even the brutish and crude Jiralhanae weapons, as well as being the most skilled Spec-Ops Commander to date. Rtas Vadumee has been known to be so skilled in the Energy Sword that he once challenged and won against two Dark Eldar Succubi from the Poisoned fang Kabal in a Duel over the Planet Bushurn III, to protect his men from being stolen away by the alien witches. It is said he lost part of his jaw after a clash with another Sangheili who has been infected by the Great Parasite, a long time ago. Power 7, Points per model 115 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Rtas 'Vadumee|| 6" || 2+ || 2+ || 4 || 3 || 5 || 4 || 9 || 3+ |} <br style="clear: both; height: 0px;" /> :Rtas 'Vadumee is a single model armed with a Energy Sword, Plasma Rifle and Plasma Grenades. Your army may only include one RTAS 'VADUMEE. :'''Wargear Options''': May replace his Plasma Rifle with an item from the Standard Weapons, Special Weapons or Precision Weapons lists. :'''Abilities''': *For the Great Journey! *Active Camouflage: During deployment, you may setup Rtas 'Vadumee as hidden on the battlefield instead of placing him on the battlefield. At the end of any of your Movement phases, he may reveal himself β set him up anywhere on the battlefield that is more than 9" from any enemy models. *Spec-Ops Commander of the Covenant: A detachment containing Rtas 'Vadumee may take SPECIAL OPERATIONS units as Troops choices. *Swordmaster: Melee attacks with a roll of 6 To Wound inflict an additional Mortal Wound. *Zealot: You can re-roll wound rolls of 1 for friendly SANGHEILI units that are within 6" of this model. *Assault Harness: Grants a 5+ invulnerable save :'''Faction Keywords''': COVENANT :'''Keywords''': CHARACTER, RTAS 'VADUMEE, SANGHELI, ZEALOT, INFANTRY ===Tartarus=== [[File:Concept-Tartarus-Crop.jpg|300px|thumb|right|Tartarus in all his [[Awesome|Mohawk Glory.]]]]''"*Growls* Your head would make a good trophy Angelos, *Sniffs* and your flesh would fill the bellies of my brothers"- "Then hurry up and take my flesh if you so need it Xeno, but I warn you that I won't go down easily"- "With pleasure"'' ~Chieftain of the Jiralhanae Tartarus and Chapter Master of the [[Blood Ravens|Blood Ravens]] [[Gabriel Angelos|Gabriel Angelos]], before their fight on Hyphurus III...what an [[Asdrubael Vect|Ass]]. Often called in formality as the Chieftain of the Jiralhanae, Tartarus possesses skill and power unlike anything fought in the Covenant, strong, arrogant, brutish but cunning, Tartarus uses dirty tricks to fool his enemies into making a fatal mistake. Shielded by an Energy Barrier unlike anything seen by the Imperium, this shield grants him all but immunity to all but the most powerful Imperial Weapons, vulnerable to only a very few weapons. Armed with but a single Ancient Gravity Hammer called "Fist of Rukt" by his soldiers, this old but very powerful weapon was reported to create vortexes and miniature black holes as it manipulates and uses the power of gravity. He was also known as the king of assholes, and in a place where leaders would kill other leaders for the [[lulz|lulz]] and where supposed "Friends" would send your entire family to death because it is funny, that is saying something. Power 9, Points per model 180 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tartarus|| 5" || 2+ || 3+ || 4 || 5 || 6 || 5 || 9 || 2+ |}<br><br><br> :Tartarus is a single model armed with The Fist of Rukt, a Spiker and Firebombs. Your army may only include one TARTARUS. :'''Weapon''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | The Fist of Rukt|| Melee || Melee || x2 || -3 || 4 || When attacking with this weapon, you must subtract 1 from the hit roll. Each time you make a wound roll of 6+ with this weapon, that hit is resolved with a Damage of 6. |} <br style="clear: both; height: 0px;" /> :'''Wargear Options''': May replace his Spiker with an item from the Standard Weapons or Special Weapons lists. :'''Abilities''': *For the Great Journey! *Heroes Harness: Grants a 4+ invulnerable save. *Our Time is Now!: Friendly JIRALHANAE INFANTRY units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn. *Chieftain: Friendly JIRALHANAE INFANTRY units within 6" of this model may re-roll failed Charge rolls. :'''Faction Keywords''': COVENANT :'''Keywords''': CHARACTER, TARTARUS, JIRALHANAE, WAR CHIEFTAIN, INFANTRY ===Dadab=== ''"Preach, yes, a good thing! But sometimes me head says that too much preaching can leave the rest of the runts sleepy..."'' ~Dadab and one of his many "Influential" Speeches... One of the most influential Unggoy, Dadab may lack the skill or firepower in a battlefield, but his inspiring aspect and influence is enough to change the tide of battles. Garbed in ceremonial white tunic that is more formal then even an average Deacon, and armed with a Legendary Plasma Pistol named "The Call of Balaho", Dadab carries around several Holy Chimes and a Covenant Holy Mural. Even the most humble of Unggoy become something fiercer in the presence of his oratory. He is one of the best supportive HQ Characters, and could be essential in changing the tide of wars and battles, and might even save someone from certain defeat. Ironically, he is one of the select few in the Covenant who can use his powers for the most part without restraint and free from fear of suffering like the likes of undisciplined Elites and even Brutes. Power 2, Points per model 30 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Dadab|| 5" || 4+ || 3+ || 2 || 3 || 3 || 1 || 7 || 6+ |} <br style="clear: both; height: 0px;" /> :Dadab is a single model armed with a Plasma Pistol, Plasma Grenades and a Guardian Shield. Your army may only include one Dadab. :'''Wargear Options''': May replace his Plasma Pistol with a Needler or an item from the Special Weapons list. :'''Abilities''': *For the Great Journey! *Litanies of Fury!: Friendly UNGGOY INFANTRY units within 6" of this model can re-roll To Hit and To Wound rolls of 1. *Deacon: This model cannot be your Warlord. Increase the leadership of all Covenant units within 6β of Dadab by 1. *Zeal: Friendly UNGGOY infantry units within 6" of this model during the charge phase can activate their Plasma Grenades and hurl themselves at the enemy in a suicidal charge. The enemy can Overwatch early to gun the Grunt(s) down but cannot Overwatch later on in the phase if they do so. For each Grunt that successfully reaches within 1" of the enemy unit, inflicts an attack as if they were using their Plasma Grenades that automatically hits. The Grunts chosen to assault the enemy are now removed from play, even if they did not reach the enemy. :'''Faction Keywords''': COVENANT :'''Keywords''': CHARACTER, UNGGOY, DEACON, DADAB, INFANTRY
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