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===Talents and Traits=== <b>Battery Life:</b> Aesir have 5 rounds of battery life once disconnected from their Umbilical (by called shot or Blast)<br> <b>From Beyond:</b> Immune to Fear, Pinning, Identity Damage, or AT Powers to control, cloud, or delude its mind<br> <b>Improved Natural Weapons:</b> Natural weapons become 1d10 + SB I, Pen 0<br> <b>Letter-Type Equipment:</b> An Aesir may equip one set of Letter-Type Gear.<br> <b>Light of the Soul (1):</b> Aesir possess 1 Layer and may use 1 AT Power a round.<br> <b>Lobotomized Monster:</b> Aesir may only be moved by a synched pilot. If the player spends a Fate point, an inert Aesir acts of its own accord for a scene (GM control).<br> <b>Undying:</b> Aesir can survive in a vacuum, and are immune to mere disease and toxin (not that Angels are 'mere' anything)<br> <b>Unnatural Speed (x2):</b> Double move speeds<br> <b>Hit Locations:</b> 1 head, 2 RArm, 3 LArm, 4-6 Body, 7-8 RLeg, 9-0 LLe<br> <b>Rank 4:</b> Acquire 5 RP per Rank (20 RP) +4 RP from TESTBED. 24 (6/24 RP) NEW FEATURES (x4) Effect: The Evangelion gains an additional positive distinguishing feature or loses a negative one. TESTBED Effect: A Prototype Unit gains 1 additional Requisition Point per Rank. OVERCLOCK Effect: You may spend a fate point to take an additional half action or reaction. This may be an action you have already taken this turn. BLEEDING EDGE Effect: You may requisition weapons and upgrades that require technology that the base does not possess. When requisitioning weapons and upgrades that do not require an unresearched technology, it costs 1 fewer Requisition Points, to a minimum of 1. HYBRID TECHNOLOGY Effect: The Evangelion may be equipped with two different Letter-Type Equipments simultaneously. It uses the higher Armor value of the two, and any penalties shared by both do not stack.
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