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Cypher
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==6th (and 7th) Edition== His Dataslate comes with some insane(AWESOME) changes and were updated along with the limited edition of the 7E Dark Angels codex. For one, he can be a non-FOC HQ (But never Warlord) for a [[Sisters of Battle]] (eh?), [[Blood Angels]], [[Grey Knights]] (Meaning that [[Kaldor Draigo]]'s even more of a dick than [[Azrael]] thought), [[Imperial Guard]], [[Chaos Space Marines]], [[Space Wolves]] (How?)(Because an Enemy of an Enemy is a friend), Vanilla Marines and [[Inquisition]] (WOT)(Read the fluff, the fucker was an Inquisitor at one stage) army. I mean seriously, how would even HALF of these armies accept this bastard as an ally?(master of disguise) And the kicker is that he'll cost -1 Ld on your real warlord. He can't join a Dark Angels army, and if he's up against Dark Angels, every model with the Deathwing rule gains Hatred (Everyone). As an Independent Character, he gets ATSKNF, Fleet, Hit & Run, frag & krak grenades and Infiltrate. His sword also gives him Eternal Warrior and Shrouded. Also note that he has '''BS 10'''. ''THE SHIT, GEEDUBS''. {| border="1" cellspacing="0" cellpadding="5" align="left" ! || Pts || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Cypher:''' || 190 || 7 || '''10''' || 4 || 4 || 3 || 8 || 3 || 10 || 3+ |}<br><br><br><br> Also, that old rule about his daring escape is around again with three modes if Dark Angels are on the field: * If a Dark Angel is within D6" when he goes down, he's worth 3 flippin' Victory Points for being caught alive. * If anyone else is within D6" when he goes down, he awards no extra Victory Points for his capture. If there's both a Dark Angel and another dude around when he drops, it becomes a random roll who gets him. * If nobody's around D6" when he goes down, he'll just leg it and nobody wins a Victory Point. * If Cypher's still alive at the end of a game, his side wins d3 extra Victory Points. If no Dark Angels are on the field then Cypher does not award his kill/victory point unless an enemy is within D6" of him when his last wound is lost or he is otherwise removed from the field. His guns manage to gain some major use, as his plasma pistol ignores Gets Hot! and they allow him to overwatch at full BS. He can also shoot both pistols twice or shoot them once each before or after running. In assault, he'll also make half his attacks (rounding up) at S4 AP5 (using his bolt pistol) and the rest at S7 AP2 (using his plasma pistol), which usually means 2 plasma shots and 2-3 bolt pistol shots as he have 3 base attacks, +1 for two pistols and +1 on the charge, meaning that anything without 3+ wounds and solid invuln in challenge with him is pretty much dead. Note, that this happens on initiative '''eight'''. He also can bring up to 3 Chosen of Chaos squads with himself, to represent his Fallen subordinates/puppets. Those Chosen does not take any slots, have ATSKNF and Infiltrate and can use Cypher's Ld if he's around at the cost of being unable to take any Chaos-y upgrades, like marks or icons, as well as no dedicated transports. So, looking back, we can summarize the following:<br> 1- he's awesome<br> 2- he's the dark angel equivalent to my little pony on /tg/<br> 3- his rules are cool, do the fluff justice, and will make DA player you face lose. Their. Mind. [[Just as planned]].<br>
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