Editing
Dragon
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Shadowrun== Dragons from [[Shadowrun]] come in four types depending on where they originate from: Western Dragons (European and North American), Eastern Dragons (Asian}, Feathered Serpents (South American and African), and Sea Dragons (any of the oceans}. Despite morphological differences between the different breeds, they all can interbreed, and all share the mentality of highly intelligent, manipulative, avaricious douchebags (with a few high-profile exceptions). In their natural forms, dragons cannot speak verbally but instead use telepathy, which cannot be recorded; most dragons of significance in the setting have metahuman "Voices" who relay their words for them in telecommunication or recorded interviews. In D&D-descended settings, being a corrupt, amoral, greedy entity that forces less-privileged beings to worship them would make them glorified, if terrifying, bandits at best. In the gritty cyberpunk society of Shadowrun, Dragons can do all of this within the margins of a legitimized and prosperous career, intermingling with metahuman society on the boards of megacorps and in seats of power in the few polities that matter. Although they like to use these newfound levers of power that the mortals built up, they also conform to a draconic culture that exists beside (or more accurately, outside) metahuman society. Draconic society also has a loose hierarchy; the Great Dragons reside at the top, sometimes duking it out and sometimes working with one another as they pursue individual agendas, and the "lesser" dragons doing their own thing are left alone, as long as they don't step on the Greaters' toes and occasionally take orders. What separates the Greater Dragons from the rest isn't entirely understood. While there's a strong correlation with power and age separating the Greats from the rest, considering the ways they think, what makes a Great isn't quite so crude. Also due to the gritty cyberpunk setting, dragons aren't entirely good or evil, but exist more along a morally ambiguous spectrum. Unlike D&D, where the dragons are separated into the various flavor of evil chromatics and good metallics, Shadowrun dragons are all individuals with their own motivations and ambitions and personal hopes and fears, even though they are all ancient, alien beings who can't help but see metahumanity as mostly small and ephemeral beings, where some of them can even be considered good. They remain the biggest power players in the Shadowrun setting, driving much of the conflict and intrigue as they fight amongst each other and other powers, but also stand united in protecting the world and metahumanity from the terrors of [[Cthulhu|the Horrors]]. Some of the most notable dragons are: * Aden: The only known Great Sirrursh (a variant of the Eastern Dragons). He likes to appear to humanity as either a handsome man or a beautiful woman, mostly to fuck with people. He's best known for destroying Tehran after a ''fatwah'' was declared against metahumans and the Awakened, so standing up for the people who weren't normie humans means he'd probably be an okay guy if he weren't so edgy and angry all the fucking time. Currently pulling strings against the various Muslim movements in the Middle East and balancing fending off Lofwyr's attempts to muscle in on his territory. * Alamais: A Great Western Dragon, Lofwyr's brother and chief rival, and would-be champion of the downtrodden if he wasn't a huge fucking prick. Liked to associate with populist movements, like underground political scenes and terrorist organizations to get his work done, and was probably responsible for some of Lofwyr's woes. Also advocated for hunting metahumans for sport. ''Also'' also had an ongoing prank war with Dunkelzahn where they traded a fruitcake for 37 years, mostly through shadowrunners breaching one another's defenses. Died in 2074 in a war that tore apart a section of Italy and left 38 other adult dragons dead. * Arleesh: A Great Feathered Serpent, known to travel the world to hunt down and destroy magical artifacts that pose a danger to metahumanity. Probably pretty cool if she could let her hair down once in a while. * Celedyr: A Welsh Great Western Dragon. Less concerned about power and wealth than he is with knowledge, and hence technology, and thus became CTO of NeoNET. He then worked for just enough shares to pursue the avenues of research he wanted to and be left alone, or was outmaneuvered by Machiavellian human CEO Richard Villiers in powerplays over NeoNET, depending on who you listen to. Was the mentor and patron of lesser dragon Eliohan, a Matrix guinea pig, which also kicked off the CFD plotline (which nobody cared about). Also sponsor of the Knights of Rage streetgang, who serves as his agents out in the world. * Dunkelzahn: Widely and justifiably considered to have been the most gregarious and open-minded of the dragons, particularly when it came to giving metahumanity a fair shake. The Big D was ''the Dude.'' Less of an oligarch and more of an eccentric, Big D didn't put all of his chips into one nation/megacorp like the other dragons did, so he became a broad entrepeneur and collector. He started a public career with a late night talk show and ended up successfully running for President of the UCAS, until a car bomb killed him some ten hours after his swearing in. The who and why is still unclear, though the "consensus" for those in the know is that he committed suicide, making himself into a sacrifice that would rebalance the astral from the Great Ghost Dance from some decades before. The Big D wasn't immune to draconic dickishness though; his will turned much of the established power structures on their heads and continues to influence the plot some 20 years down the line. Lofwyr, going full Tsundere mode, pointed out to some folks that "he wasn't such a great guy" and that he was still a dragon first and foremost, and his will was still enacting plots that furthered his personal goals many years after his death. * Eliohann: A lesser Western dragon who was notable for being one of the non-Greats who left a noticeable footprint on the world of Shadowrun. He was the dragon equivalent of a teen who was kidnapped and experimented on by Emerging Futures (an Ares subsidiary) and got a datajack installed into him, making him the only known dragon with a meaningful relationship with the Matrix. Despite that this feat should be technically impossible and driving Eliohann nonspecifically insane, he loved the feeling of the Matrix and became a good decker as well as the eventual president of Emerging Futures. By night, he hacked and decked under the Matrix handle of Cerberus, and possibly as the decker Neurosis as well. Emerging Futures was sold off to NeoNET a few years later, which is where he reconnected and started work again for his old mentor Celedyr. It was later indicated that the insanity Eliohann experienced was dissociative personality disorder to compensate for the mind bending contrast of being an awakened creature and also deep diving into the Matrix. Eliohann flatlined in Crash 2.0, but his conscious survived as an E-Ghost (possibly as two, one for each personality), prompting Celedyr to research ways into downloading a conscience into a braindead meat body to restore his apprentice. Despite quite a bit of being fucked about from behind the scenes, including the entirety of the CFD plot, Eliohann was returned to his body, letting him continue to live a normal dragon life. * Feuerschwinge: A German Great Western Dragon. When she woke up, she went on a bloody rampage that left many thousands of people dead until she was shot down by the German military. It was probably because she had a strong ecological bent, and humanity fucking with the environment drove her crazy. Probably. ''Probably.'' She later made a return appearance in the videogame ''Shadowrun: Dragonfall'', where it's revealed that she "survived" but her physical and astral forms were separated. The player goes out to avenge his/her buddy and thwarts a plot to use her body to spread a biological weapon that targets dragons. Feuerschwinge is either dead or hibernating through to the 8th World, depending on player decisions. Either way, she's not going to be seen again anytime soon. * Ghostwalker: A Great Western Dragon and Big D's brother. His first act upon awakening was taking control of Denver (or technically, the FRFZ) and banning Aztlan for reasons hardcore Shadowrun fans would understand. He has a thing for spirits' rights, to the point where he is violently against binding or even summoning spirits within his territory. * Hestaby: A Great Western Dragon from the Pacific Northwest. She first appeared to end the war between California and Tir Tairngire, basically telling the kids to get off her lawn and go home. She cultivated a public persona of an egalitarian guardian of nature and metahumanity, level-headed and moderate in comparison to her brethren. The Great Dragons felt that she was taking metahumanity's side against her own kind and convened a trial that declared her outcast. * Lofwyr: A Great Western Dragon from Germany, Lofwyr is the richest person on Earth. You know how counterculture people want to stick it to The Man? Yeah, that's Lofwyr. He is The Man. Most of his fortune is a result of his leveraged buyout and subsequent expansion of the Saeder-Krupp industrial corporation; he lives in its headquarters in the Rhine-Ruhr Megaplex arcology. He is probably also the power behind the throne of the Gasperi Mafia family, which controls the criminal underworld in Rhine-Ruhr. His name is known and feared worldwide, and he was the direct inspiration for the Sixth World aphorism "never deal with a dragon".
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information