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===Fallout 1=== [[File:Fallout_1.png|thumb|right|300px|I'm here to kick ass and chew bubble gum. I'm all out of gum.]] Eighty four years after the bombs fell, a resident of Vault 13 in California is chosen to leave the Vault to find a replacement unit for the Vault's damaged water chip, which controls the water recycling system. This Vault Dweller, in his search for his prize, discovers that the world is (sort of) safe to return to, as many others had. He also discovers a major threat to the nascent human rebuilding: the Master's Army. This army of Super Mutants is the tool of the mutant known as The Master, who intends to turn the entire human race into Super Mutants to unite mankind into one whole and bring an end to conflict and war (except he's being semi-despotic about it). The Vault Dweller manages to stop the Master, though it is not known if he talked him down or blew him up, and return to the Vault with his prize only to be exiled for being "contaminated" by contact with the outside world. Many other inhabitants of Vault 13 choose to leave with him, traveling north and founding the village of Arroyo. Also the FMV sequence you get if you join the master is creepy, so don't do it. 1 and 2 was a turn-based game much like traditional Dungeons & Dragons, your stats' math calculation corresponding to various skill points which are also advanced with practice and skill points defining percentage of success for various actions, also influenced by weapons range, enemy armor class or the lock's sturdiness etc. It maxed out at 95% (a subtle nod to 1d20 critical failure), and various armors have damage resistances to various attacks boostable by drugs and perks. Unlike fantasy potions, drugs give very bad addiction withdrawals. Later games would turn into Skyrim with guns, [[Skub|which is debatable whether it's a good thing or not]] to reach the young audience.
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