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===MELEE WEAPONS=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! WEAPON !! RANGE !! TYPE !! S !! AP !! D !! ABILITIES |- | *Biting blade || Melee || Melee || User || -1 || 1 || - |- | *Blade of the Serpent's Tongue || Melee || Melee || User || -1 || 3 || Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |- | *Blood frenzy || Melee || Melee || User || -2 || 6 || Each time the bearer fights, it can make three additional (and only three) attacks with this weapon. If the bearer has less than 50% of its wounds remaining, it can only make one additional attack instead. If the bearer has less than 25% of its wounds remaining no attacks can be made with this weapon. |- | *Champion's blades || Melee || Melee || User || - || 1 || Each time the bearer fights make one additional attack with this weapon. Unmodified hit rolls of 1-3 for melee attacks always fail to hit the wielder. |- | *Cobra Mace of Mazdamundi || Melee || Melee || User || - || 1 || Increase the Damage characteristic of this weapon to D6 against CHARACTERS. Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |- | *Giant weapon || Melee || Melee || +2 || -3 || 3 || The bearer's unit always fights last. |- | *Gold sigil spear || Melee || Melee || User || - || 1 || The bearer's unit always fights first. |- | *Howdah crew (melee) || Melee || Melee || 3 || - || 1 || Each time the bearer fights, it can make three additional (and only three) attacks with this weapon. If the bearer has less than 50% of its wounds remaining no attacks can be made with this weapon. |- | *Massive jaws || Melee || Melee || User || -2 || 2 || Each time the bearer fights, it can make two additional (and only two) attacks with this weapon. |- | *Noxious venom (melee) || Melee || Melee || User || -2 || 6 || Each time the bearer fights, it can make three additional (and only three) attacks with this weapon. If the bearer has less than 50% of its wounds remaining, it can only make two additional attacks instead. If the bearer has less than 25% of its wounds remaining, it can only make one additional attack instead. |- | *Obsidian Halberd || Melee || Melee || +1 || -6 || 1 || - |- | *Revered Spear of Tlanxla || Melee || Melee || User || -3 || 1 || The bearer's unit always fights first. Enemy units within 1" of the bearer always fight last. |- | *Savage bite || Melee || Melee || User || -2 || 1 || Unless the bearer's unit charged this turn the bearer's unit always fights. Each time the bearer fights, it can make one additional (and only one) attack with this weapon. |- | *Sharpened horns || Melee || Melee || 6 || -2 || 3 || Each time the bearer fights, it can make three additional (and only three) attacks with this weapon. If the bearer has less than 25% of its wounds remaining no attacks can be made with this weapon. |- | *Snapping jaws || Melee || Melee || User || -2 || 2 || |- | *Swooping dive || Melee || Melee || User || -2 || 1 || Each time the bearer fights, it can make one additional (and only one) attack with this weapon. |- | *The Blade of Ancient Skies || Melee || Melee || User || -6 || 1 || Improve the Damage characteristic of this weapon to 2 against units with the FLY keyword. |- | *The Mace of Ulumak || Melee || Melee || User || -1 || 1 || Each time an attack is made with this weapon, that attack automatically hits the target. |- | *The Star-stone Mace || Melee || Melee || +2 || -3 || 3 || The bearer's unit always fights last. The bearer can fight twice, instead of only once in any Fight phase the bearer has destroyed an enemy CHARACTER model. |- | *Tide of Serpents || Melee || Melee || 3 || - || 1 || Each time the bearer fights, it can make five additional (and only five) attacks with this weapon. Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |- | *Thunderous bludgeon || Melee || Melee || User || -2 || 1 || The bearer's unit always fights. If the bearer has more than 25% of its wounds remaining, it can make two additional attacks with this weapon. |- | *Venomous fangs || Melee || Melee || 3 || - || 1 || Each time an attack is made with this weapon against an enemy unit (excluding VEHICLE units), an unmodified hit roll of 6 automatically wounds the target. |} <br style="clear: both; height: 0px;" /> *Note: A unit with savage bite and gold sigil spear fight normally unless it has charged, then it would always fight first. *Note: A unit with savage bite and giant weapon always fights last unless it has charged, then it would fight normally.
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