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Firaeveus Carron
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===TIGHT METAL BAWKS!=== Carron's lucidity ebbs and flows on the tides of his shattered sanity, sometimes, he realizes that he has been trapped inside of a tight metal box. If at any time during your turn Carron the Damned has 2+ Crazed Markers, or if you begin your turn when Carron the Damned has 2+ Crazed Markers; then clear all Crazed Markers and roll 2d6: *If the result is 2-3; Carron the Damned's fragile mental state snaps within the confines of the TIGHT METAL BOX he is entombed in. Sobbing and blubbering, Carron lashes out all units within 3" of him, resolve an attack from each of his melee weapons against them at 3WS. If there are no units in range, then roll 1d2; on a 1, resolve an attack from one of Carron's melee weapons against himself using his Front AV value, this attack does not automatically hit to represent the wild and despairing flailing of Carron, if Carron has more than one melee weapon, then randomly choose which one to be used; on a 2, Carron moves 2d6" towards the nearest building or piece of obscuring cover that will obscure him from the view of both allied and enemy units in his current line of sight, Carron will move in as straight of a line as possible to the destination, even through other pieces of obscuring cover or the walls of the building, if he does so, then destroy the pieces of cover or resolve an attack from each of his melee weapons against the building before placing him at the destination. *If the result is 4-11; Carron remains marginally stable. Gain 1 Crazed Marker and resume the phase as normal. *If the result is 12; Carron's little remaining sanity dissolves into [[Meme|a momentary madness, it is a good pain.]] Carron then gains -1WS, +2A, and fleet. These bonuses lasts for 2 turns or until Carron successfully eliminates a unit in assault. Carron may not gain Crazed Markers while these bonuses are in effect. If Carron departed a transport at any time, then Carron must immediately roll on this table. If you roll on this table then you may not make any Crazed Rolls until the beginning of your next turn.
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