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Giant: The Perfidious
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=== Aclima's Vow and Lamech's Oath === Aclima was the name of the sister and desired wife of Abel, whom the first brothers competed for by asking for God's favor. In the original Genesis story, it was the Earth herself that spat this curse at Cain, disgusted by his actions, forbidding him from growing crops again. God merely seared a mark on the murderer, so that everyone he meets knows who he was and what he had done. It was through bargaining that Cain managed to talk God into turning the mark into a form of protection, for the man that would kill him would suffer Cain's pain seven times. Cain's own decendant, Lamech, upon murdering a man, called this same curse upon himself, so his murderer would suffer 77 times for his own death. Giants, though supernatural, still carry the very human capacity of sin, and though they are all damned by their very blood, they can still have worth in their work, as their Martyred ancestor did. A Giant with a Worthiness of 3 or less is cursed with Aclima's Vow, where the Giant not only loses the Totems that define her, but finds that they have entirely abandoned her, and she can may very well lose her reason for being. With their connection to nature severed, they begin to descend into savagery. The most wicked of Giants even may take on the title of a Pantheonic God in the worst way possible, by losing their Worthiness to the point where it recurses, their lost honors becoming twisted, bastardized versions of what they used to be, and they prepare to their ascension to Godhood in an existence that begins to deny them. As such, those cursed with Aclima's Vow are now eligible to call Lamech's Oath upon themselves, instantly losing a point of Worthiness. The Curse of Cain appears on the Giant's flesh as a terrible burn wound, in a very visible are, tattooing in a blaze of fire a strange word written in the ancient pre-Babel tongue, forever claiming her as protected and dealing a point of Aggravated damage. If the Giant is slain, her killer and those he calls his nearest friends will suffer 7 times for the Giants death, instantly turning a dice pool into a critical failure at the most inoppurtune moment. This divine protection is the lone reason why Giant-Slaying is such a risky endeavor. A far cry from the tales of Jack the Giant-Killer and Corineus, the slaying of the most wicked Giants rarely leave the victor with wealth and power for very long. Even so, many of the heroes from the old folk legends managed to defeat these terrible giants by imprisoning them, fooling them into suicide, or using Singing Weapons, which, being alive, will suffer the brunt of the curse.
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